The Nemesis Clones
If an opponent tries to directly target a Nemesis Clone with a long-distance effect (projectile weapon, spell, miracle, etc.), then 1D6 is rolled before anything else to determine if the clone has been spotted. Roll 1D6: the result one must get depends on the distance between the fighter and the Nemesis clone.
1 to 10 cm: 2 or more.
11 to 20 cm: 3 or more.
21 to 30 cm: 4 or more.
31 to 50 cm: 5 or more.
51 to 60 cm: 6.
61 cm and above: Impossible.
However, no test has to be made if the Nemesis clone is hit indirectly.
If the clone has been spotted, then it is a normal target.
If not, then a different target may be chosen for the effect.
Fighters with the <Consciousness> ability don't have to do this test if the Nemesis is within their charging range.
In Rag'Narok only one test has to be made for each Unit. If a Unit includes a fighter with the Consciousness ability and the Nemesis is within his charging range, then no test is required.
A Nemesis clone cannot benefit from more than 3 Mutagenic points in DEF. Furthermore, its Fear cannot become more than 12 thanks to this ability.