The Nemesis Clones

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The Nemesis Clones

If an opponent tries to directly target a Nemesis Clone with a long-distance effect (projectile weapon, spell, miracle, etc.), then 1D6 is rolled before anything else to determine if the clone has been spotted. Roll 1D6: the result one must get depends on the distance between the fighter and the Nemesis clone.

1 to 10 cm: 2 or more.

11 to 20 cm: 3 or more.

21 to 30 cm: 4 or more.

31 to 50 cm: 5 or more.

51 to 60 cm: 6.

61 cm and above: Impossible.

However, no test has to be made if the Nemesis clone is hit indirectly.

If the clone has been spotted, then it is a normal target.

If not, then a different target may be chosen for the effect.

Fighters with the <Consciousness> ability don't have to do this test if the Nemesis is within their charging range.

In Rag'Narok only one test has to be made for each Unit. If a Unit includes a fighter with the Consciousness ability and the Nemesis is within his charging range, then no test is required.

A Nemesis clone cannot benefit from more than 3 Mutagenic points in DEF. Furthermore, its Fear cannot become more than 12 thanks to this ability.