Diffraction
Sometimes the Wizard has to give of himself in the middle of the fight. Those who have prepared for this eventuality call upon the avenging lightning of the Light to protect them. They are cloaked in a luminescent aura that hides the contours of their silhouette. It becomes very difficult for their opponents to land accurate blows...
Path: Elemental
Range: 10 cm
Difficulty: 8
Duration: Until end of game
Area of Effect: A figurine
Frequency: 1
Intensity: 3
A.P.: 12
Thrown just before the Initiative roll during the Close Combat phase, this spell protects the Wizard by deceiving his opponents. Roll a D6 before each Wizard's Wound Roll: on a result of 5 or more, the Wound Roll is cancelled.
Diffraction has no effect on Wizards who master Light and Elemental Beings related to this Element.
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