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[[File:card_dirz_thenemesisclones.jpg|thumb|The Nemesis Clones]] | [[File:card_dirz_thenemesisclones.jpg|thumb|The Nemesis Clones]] | ||
If an opponent tries to directly target a [[Nemesis Clone]] with a long-distance effect (projectile weapon, spell, miracle, etc.), then 1D6 is rolled before anything else to determine if the clone has been spotted. Roll 1D6: the result one must get depends on the distance between the fighter and the Nemesis clone. | |||
'''1 to 10 cm''': 2 or more. | |||
'''11 to 20 cm''': 3 or more. | |||
'''21 to 30 cm''': 4 or more. | |||
'''31 to 50 cm''': 5 or more. | |||
'''51 to 60 cm''': 6. | |||
'''61 cm and above''': Impossible. | |||
However, no test has to be made f the Nemesis clone is hit indirectly. | |||
If the clone has been spotted, then it is a normal target. | |||
If not, then a different target may be chosen for the effect. | |||
Fighters with the "Consciousness" ability don't have to do this test if the Nemesis is within their charging range. | |||
In ''Rag'Narok'' only one test has to be made for each Unit. If a Unit includes a fighter with the "Consciousness" ability and the Nemesis is within his charging range, then no test is required. | |||
A Nemesis clone cannot benefit from more than 3 Mutagenic points in DEF. Furthermore, its Fear cannot become more than 12 thanks to this ability. |