The Revelations of the Beast
Each revelation is designated by a card that bears its name. A Devourer can be bound to only one revelation at a time. The revelation's name is added to his rank and is inscribed on his card.
In Confrontation only one revelation can be chosen and all Devourers in the army must be bound to it.
In Rag'Narok a Devourer army can be made up of bound fighters and of fighters free of any bonds. It can gather fighters bound to several different revelations. One revelation can be chosen for every (even incomplete) 1000 A.P. in the army. Excepting characters, the fighters in the same Unit must either all be bound to the same revelation or all be free of any bonds.
A Devourer Character can be bound to any revelation if none is mentioned in his rank. If one is mentioned, then he can still be bound to a different one, which replaces the one printed on his card. In this case he changes name and becomes a different Character who doesn't benefit from the original Character's exclusive advantages (reserved artifacts, "Blood Brother" and "Personal Enemy" abilities). A non-Character Devourer fighter whose rank mentions a revelation cannot be deployed in an army coming from a different revelation. Unless noted otherwise, a Devourer army that isn't bound to a revelation can use any of the profiles included in this supplement.
War Chief: The Devourer who best embodies the revelation's principles.
Revelation / X (Y A.P.): The cost in A.P. indicated by Y of each revelation capacity is to be added to the cost of each Devourer fighter in the army who is bound to the indicated revelation. The attribution of such a capacity is free for the revelation and whose rank, as printed on their reference card before being bound, includes the name of the concerned revelation.
Solo / X (Y A.P.): These capacities are option and can be attributed to certain types of fighters. In this case the cost in A.P. indicated by Y is added to theirs. A fighter can have several different "Solo / X" capacities (unless mentioned otherwise).
In Rag'Narok: all the fighters in the same Unit (except Independents) must have the same "Solo / X" capacities.
A revelation's capacities are exclusive to it. The additional costs do not modify the number of Wounds and of dice in Rag'Narok.
Factions
The Revelations of the Beast |
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Armageddon |
Blasphemy |
Carnage |
Ecstacy |
The Eclipse |
The Horde of Dun-Scaith |
The Impure |
The Rebellion |