Difference between revisions of "Diffraction"
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Cast just before the Initiative roll during the Hand-to-Hand Combat phase, this spell protects the Magician by deceiving his opponents. Roll a D6 before each | Cast just before the Initiative roll during the Hand-to-Hand Combat phase, this spell protects the Magician by deceiving his opponents. Roll a D6 before each Magician's Wound Rolls: on a result of 5 or more, the Wound Roll is cancelled. | ||
Diffraction has no effect on Magicians who master Light and Elemental Beings related to this Element. | Diffraction has no effect on Magicians who master Light and Elemental Beings related to this Element. |
Revision as of 23:21, 20 November 2022
Sometimes the Magician has to give his life in the middle of the fight. Those who have prepared for this eventuality call upon the avenging glare of the Light to protect them. They are cloaked in a luminescent aura that hides the contours of their silhouette. It becomes very difficult for their opponents to land accurate blows...
Path: Elemental
Range: Self
Difficulty: 9
Duration: Until end of round
Area of Effect: The Magician
Frequency: 1
Intensity: 4
A.P.: 11
Cast just before the Initiative roll during the Hand-to-Hand Combat phase, this spell protects the Magician by deceiving his opponents. Roll a D6 before each Magician's Wound Rolls: on a result of 5 or more, the Wound Roll is cancelled.
Diffraction has no effect on Magicians who master Light and Elemental Beings related to this Element.