Difference between revisions of "The Mountaineers of the Behemoth"

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[[Category:Capacities]]
[[Category:Capacities]]


[[File:card_behemoth_themountaineersofthebehemoth.jpg|thumb|The Mountaineers of the Behemoth]]
[[File:card_behemoth_themountaineersofthebehemoth.jpg|thumb|The Mountaineers of the Behemoth]]When it's his turn to attack during an exchange, each [[Mountaineer of the Behemoth|mountaineer]] can use of the of the two following special strikes. A mountaineer can use only one of them per round.


==See Also==
''Rag'Narok'': All the mountaineers in the same Unit must use the same special strike.


[[Mountaineer of the Behemoth]]
 
'''Quake-Strike''': The mountaineer hits the ground so violently that his opponents lose their balance. This strike is done in combination with a normal attack. All enemy fighters in contact with the mountaineer's base suffer an automatic failure on natural results of 1 and 2 on their Attack and Defense tests until the end of the combat. Fighters of Very Large Size or with '''[[Hard-Boiled|<Hard-Boiled>]]''', '''[[Brutal|<Brutal>]]''', or '''[[Steadfast|<Steadfast>]]''' are immune to this effect.
 
The mountaineer then carries out his attack. His STR is reduced by 2 points for any damage roll that may be caused.
 
 
'''Avalanche-Strike''': The mountaineer carries out a devastating circular attack. This special strike replaces the mountaineer's normal attack. The avalanche-strike cannot be combined with a '''[[Master-Strike / X|<Master-Strike>]]'''. The STR of the Damage rolls inflicted with such an attack is reduced by 2 points.
 
''Confrontation'': The player does an Attack test against every opponent in contact with the mountaineer.
 
''Rag'Narok'': The mountaineer gains one devastating attack as soon as he eliminates his target. He doesn't have to inflict him with more Wounds than required to kill him.

Latest revision as of 00:43, 17 October 2022


The Mountaineers of the Behemoth

When it's his turn to attack during an exchange, each mountaineer can use of the of the two following special strikes. A mountaineer can use only one of them per round.

Rag'Narok: All the mountaineers in the same Unit must use the same special strike.


Quake-Strike: The mountaineer hits the ground so violently that his opponents lose their balance. This strike is done in combination with a normal attack. All enemy fighters in contact with the mountaineer's base suffer an automatic failure on natural results of 1 and 2 on their Attack and Defense tests until the end of the combat. Fighters of Very Large Size or with <Hard-Boiled>, <Brutal>, or <Steadfast> are immune to this effect.

The mountaineer then carries out his attack. His STR is reduced by 2 points for any damage roll that may be caused.


Avalanche-Strike: The mountaineer carries out a devastating circular attack. This special strike replaces the mountaineer's normal attack. The avalanche-strike cannot be combined with a <Master-Strike>. The STR of the Damage rolls inflicted with such an attack is reduced by 2 points.

Confrontation: The player does an Attack test against every opponent in contact with the mountaineer.

Rag'Narok: The mountaineer gains one devastating attack as soon as he eliminates his target. He doesn't have to inflict him with more Wounds than required to kill him.