Difference between revisions of "Word of Pain"
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===Word of Pain 1=== | ===Word of Pain 1=== | ||
''At the beginning of the world, many gods fell from the celestial dome. The Magicians of Darkness believe that these divine powers haven't been vanquished, but are sleeping somewhere while healing their wounds. By pronouncing their names out loud, they can borrow a part of their destructive power... Luckily most of these names have been forgotten with the passing of time.'' | |||
'''3 Darkness''' [[File:managem_darkness.png|20px]] | '''3 Darkness''' [[File:managem_darkness.png|20px]] | ||
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'''A.P.''': 14 | '''A.P.''': 14 | ||
The Word of Pain must be pronounced during the Movement phase. Thanks to this word, the Magician is able to inflict great pain on an adversary. Until the end of the round, the target suffers the same penalties as a Serious Wound, even though this Wound is not real. If the target already has a Serious Wound then it cannot move until the spell's effects end. The Magician may prolong the target's agony from one round to another by paying a Gem of Darkness, even if it is out of the spell's range. | |||
===Word of Pain 2=== | ===Word of Pain 2=== | ||
''At the Beginning of the world many gods fell form the celestial dome. Magicians believe that these divine powers haven't been vanquished, but are sleeping somewhere while healing their wounds. By pronouncing their names out loud, they can borrow a part of their destructive power.'' | |||
'''3 Darkness''' [[File:managem_darkness.png|20px]] | '''3 Darkness''' [[File:managem_darkness.png|20px]] | ||
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'''A.P.''': 14 | '''A.P.''': 14 | ||
The Word of Pain must be pronounced during the Movement phase. Thanks to this word, the Magician is able to inflict great pain on an adversary. Until the end of the round, the target suffers the same penalties as a Serious Wound, even though this Wound is not real. If the target already has a Serious Wound, then he keeps his Wound penalties and cannot move until the spell's effects end. The magician may prolong the target's agony from one round to another by paying a Gem of Darkness, even if he is out of the spell's range. | |||
This spell has no effect in ''Rag'Narok''. | |||
[[Category:Elemental]] | [[Category:Elemental]] |
Revision as of 13:30, 14 June 2022
Word of Pain 1
At the beginning of the world, many gods fell from the celestial dome. The Magicians of Darkness believe that these divine powers haven't been vanquished, but are sleeping somewhere while healing their wounds. By pronouncing their names out loud, they can borrow a part of their destructive power... Luckily most of these names have been forgotten with the passing of time.
Path: Elemental
Range: 10 cm
Difficulty: 10
Duration: Special
Area of Effect: One enemy figurine
Frequency: Unlimited
Intensity: 4
A.P.: 14
The Word of Pain must be pronounced during the Movement phase. Thanks to this word, the Magician is able to inflict great pain on an adversary. Until the end of the round, the target suffers the same penalties as a Serious Wound, even though this Wound is not real. If the target already has a Serious Wound then it cannot move until the spell's effects end. The Magician may prolong the target's agony from one round to another by paying a Gem of Darkness, even if it is out of the spell's range.
Word of Pain 2
At the Beginning of the world many gods fell form the celestial dome. Magicians believe that these divine powers haven't been vanquished, but are sleeping somewhere while healing their wounds. By pronouncing their names out loud, they can borrow a part of their destructive power.
Path: Elemental
Range: 10 cm
Difficulty: 10
Duration: Special
Area of Effect: One enemy figurine
Frequency: Unlimited
Intensity: 4
A.P.: 14
The Word of Pain must be pronounced during the Movement phase. Thanks to this word, the Magician is able to inflict great pain on an adversary. Until the end of the round, the target suffers the same penalties as a Serious Wound, even though this Wound is not real. If the target already has a Serious Wound, then he keeps his Wound penalties and cannot move until the spell's effects end. The magician may prolong the target's agony from one round to another by paying a Gem of Darkness, even if he is out of the spell's range.
This spell has no effect in Rag'Narok.