Difference between revisions of "Assault Fire"
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(Created page with "(Active) A fighter with this ability can fire while charging or engaging. The marksman must, however, have a line of sight onto his target at the start of his movement. The...") |
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* If the marksman has to make a Courage test to be able to charge his target, then the test must be made before the shot. If it is failed, then the fighter does not shoot. | * If the marksman has to make a Courage test to be able to charge his target, then the test must be made before the shot. If it is failed, then the fighter does not shoot. | ||
* The shot is resolved with a difficulty of 7. No modifiers (movement, target Size, etc.) can change this difficulty. | * The shot is resolved with a difficulty of 7. No modifiers (movement, target Size, etc.) can change this difficulty. | ||
* If the targeted fighter has to make a Courage test when faced with this fighter, then it must be made after the shot is resolved. | * If the targeted fighter has to make a Courage test when faced with this fighter, then it must be made after the shot is resolved. | ||
A fighter can use assault fire only once, no matter how many shots his abilities and his equipment give him the right to. | |||
If his target is eliminated by this shot, then the fighter can redirect his assault towards a different target, but he cannot use assault fire again. In this case the same rules are used as when a fear-inspiring fighter redirects his assault after having brought his opponent to flee. | |||
If several fighters simultaneously use Assault Fire against the same target, then all their shots must be resolved before the miniatures are moved. If the target is eliminated by a different shot before his is resolved, then the fighter who hasn’t shot yet can redirect his assault, but his shot is lost. | |||
[[Category:Abilities]] | [[Category:Abilities]] |