Assault Fire

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(Active)


A fighter with this ability can fire while charging or engaging. The marksman must, however, have a line of sight onto his target at the start of his movement. The shot is resolved before the miniature is moved while respecting the following rules in the indicated order:

  • The shot must be aimed at the assault’s target.
  • The distance between the marksman and his target must be measured before the shot is made. If the marksman is not within charging or engagement range, then the shot is not made.
  • If the marksman has to make a Courage test to be able to charge his target, then the test must be made before the shot. If it is failed, then the fighter does not shoot.
  • The shot is resolved with a difficulty of 7. No modifiers (movement, target Size, etc.) can change this difficulty.
  • If the targeted fighter has to make a Courage test when faced with this fighter, then it must be made after the shot is resolved.

A fighter can use assault fire only once, no matter how many shots his abilities and his equipment give him the right to.

If his target is eliminated by this shot, then the fighter can redirect his assault towards a different target, but he cannot use assault fire again. In this case the same rules are used as when a fear-inspiring fighter redirects his assault after having brought his opponent to flee.

If several fighters simultaneously use Assault Fire against the same target, then all their shots must be resolved before the miniatures are moved. If the target is eliminated by a different shot before his is resolved, then the fighter who hasn’t shot yet can redirect his assault, but his shot is lost.

Incarnated Character

Only Characters with AIM and a range weapon in their equipment are endowed with this ability.