Difference between revisions of "Diffraction"

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[[Category:Elemental-Light]]
[[Category:Elemental-Light]]


''Sometimes the Wizard has to give of himself in the middle of the fight. Those who have prepared for this eventuality call upon the avenging lightning of the Light to protect them. They are cloaked in a luminescent aura that hides the contours of their silhouette. It becomes very difficult for their opponents to land accurate blows...''
''Sometimes the Magician has to give his life in the middle of the fight. Those who have prepared for this eventuality call upon the avenging glare of the Light to protect them. They are cloaked in a luminescent aura that hides the contours of their silhouette. It becomes very difficult for their opponents to land accurate blows...''


'''3 Light''' [[File:managem_light.png|20px]]
'''3 Light''' [[File:managem_light.png|20px]]
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'''Path''': Elemental
'''Path''': Elemental


'''Range''': 10 cm
'''Range''': Self


'''Difficulty''': 8
'''Difficulty''': 9


'''Duration''': Until end of game
'''Duration''': Until end of round


'''Area of Effect''': A figurine
'''Area of Effect''': The Magician


'''Frequency''': 1
'''Frequency''': 1


'''Intensity''': 3
'''Intensity''': 4


'''A.P.''': 12
'''A.P.''': 11




Thrown just before the Initiative roll during the Close Combat phase, this spell protects the Wizard by deceiving his opponents. Roll a D6 before each Wizard's Wound Roll: on a result of 5 or more, the Wound Roll is cancelled.


Diffraction has no effect on Wizards who master Light and Elemental Beings related to this Element.
Cast just before the Initiative roll during the Hand-to-Hand Combat phase, this spell protects the Magician by deceiving his opponents. Roll a D6 before each Magicians's Wound Rolls: on a result of 5 or more, the Wound Roll is cancelled.


Translated with www.DeepL.com/Translator (free version)
Diffraction has no effect on Magicians who master Light and Elemental Beings related to this Element.

Revision as of 23:20, 20 November 2022


Diffraction

Sometimes the Magician has to give his life in the middle of the fight. Those who have prepared for this eventuality call upon the avenging glare of the Light to protect them. They are cloaked in a luminescent aura that hides the contours of their silhouette. It becomes very difficult for their opponents to land accurate blows...

3 Light Managem light.png

Path: Elemental

Range: Self

Difficulty: 9

Duration: Until end of round

Area of Effect: The Magician

Frequency: 1

Intensity: 4

A.P.: 11


Cast just before the Initiative roll during the Hand-to-Hand Combat phase, this spell protects the Magician by deceiving his opponents. Roll a D6 before each Magicians's Wound Rolls: on a result of 5 or more, the Wound Roll is cancelled.

Diffraction has no effect on Magicians who master Light and Elemental Beings related to this Element.