Difference between revisions of "Khor Catalyzer"

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[[File:card_tirnabor_khorcatalyser.jpg|thumb|Khor Catalyzer]]
[[File:card_tirnabor_khorcatalyser.jpg|thumb|Khor Catalyzer]]
''Khor weapons are forged by three Dwarves simultaneously: a Master Alchemist, a Master Smith and the Master Armorer Bál-Khan. Their sharpness and their solidity defy the laws of time. They are conceived for and reserved to the dwarfish elite of the same name: the Khor Warriors. These arms have the particularity of containing a parcel of power, which an Alchemist can use to improve their handling.''
'''2 Earth''' [[File:managem_earth.png|20px]] '''& 2 Water [[File:managem_water.png|20px]]'''
'''Path''': Telluric
'''Range''': 10 cm
'''Difficulty''': 9
'''Duration''': Until end of game
'''Area of Effect''': One figurine
'''Frequency''': Unlimited
'''Intensity''': 3
'''A.P.''': 24
This spell only affects troops possessing an arm qualified as "Khor" among their equipment. It gives a +1 bonus in Initiative to the spell's target. Additional gems may be spent to increase this spell's effect. Each pair of Earth + Water Gems used in this way adds 1 additional point to the target's Initiative.
The Khor Catalyzer can only be cast once per game on the same figurine.
[[Category:Khor Weapon]]
[[Category:Telluric]]

Latest revision as of 15:46, 28 June 2022


Khor Catalyzer

Khor weapons are forged by three Dwarves simultaneously: a Master Alchemist, a Master Smith and the Master Armorer Bál-Khan. Their sharpness and their solidity defy the laws of time. They are conceived for and reserved to the dwarfish elite of the same name: the Khor Warriors. These arms have the particularity of containing a parcel of power, which an Alchemist can use to improve their handling.


2 Earth Managem earth.png & 2 Water Managem water.png

Path: Telluric

Range: 10 cm

Difficulty: 9

Duration: Until end of game

Area of Effect: One figurine

Frequency: Unlimited

Intensity: 3

A.P.: 24


This spell only affects troops possessing an arm qualified as "Khor" among their equipment. It gives a +1 bonus in Initiative to the spell's target. Additional gems may be spent to increase this spell's effect. Each pair of Earth + Water Gems used in this way adds 1 additional point to the target's Initiative.

The Khor Catalyzer can only be cast once per game on the same figurine.