Difference between revisions of "Solar Power"
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[[File:Card cynwall solarpower.jpg|thumb|Solar Power]] | [[File:Card cynwall solarpower.jpg|thumb|Solar Power]] | ||
''Light doesn't blind; it guides. It is justice as well as just.'' | |||
'''3 Light''' [[File:managem_light.png|20px]] | |||
'''Path''': Solaris | |||
'''Range''': 15 cm | |||
'''Difficulty''': 8 | |||
'''Duration''': Until end of round | |||
'''Area of Effect''': One friendly Cynwäll | |||
'''Frequency''': 1 | |||
'''Intensity''': 3 | |||
'''A.P.''': 15 | |||
Solar Power affects the Damage Rolls that its target inflicts using hand-to-hand combat attacks or shots (except artillery). Its effect varies depending on the game. | |||
''Confrontation'': The higher result on the dice indicates the column to be read for the Wound's location. The lower result on the dice is added to the STR (- the victim's RES) to determine the severity of the inflicted Wound. | |||
''Rag'Narok'': Results of [[File:rackham_d6_5.png|20px]] (5) can be re-rolled. A [[File:rackham_d6_1.png|20px]] (1) gotten on this re-roll is not a failure and is added to the previous result. | |||
[[Category:Solaris]] |
Latest revision as of 15:59, 18 October 2022
Light doesn't blind; it guides. It is justice as well as just.
Path: Solaris
Range: 15 cm
Difficulty: 8
Duration: Until end of round
Area of Effect: One friendly Cynwäll
Frequency: 1
Intensity: 3
A.P.: 15
Solar Power affects the Damage Rolls that its target inflicts using hand-to-hand combat attacks or shots (except artillery). Its effect varies depending on the game.
Confrontation: The higher result on the dice indicates the column to be read for the Wound's location. The lower result on the dice is added to the STR (- the victim's RES) to determine the severity of the inflicted Wound.
Rag'Narok: Results of (5) can be re-rolled. A (1) gotten on this re-roll is not a failure and is added to the previous result.