Difference between revisions of "Diffraction"

From Confrontation.wiki
Jump to navigation Jump to search
 
(3 intermediate revisions by the same user not shown)
Line 4: Line 4:
[[File:card_lion_diffraction.jpg|thumb|Diffraction]]
[[File:card_lion_diffraction.jpg|thumb|Diffraction]]
[[Category:Elemental-Light]]
[[Category:Elemental-Light]]
''It can sometimes happen for the Magician to have to risk their well-being in the heart of a fray. Those who have prepared for this eventuality then call upon the vengeful glare of Light to protect them. They become haloed in a luminescent aura which masks the contours of their silhouette. It then becomes very difficult for their opponents to land accurate blows…''
'''3 Light''' [[File:managem_light.png|20px]]
'''Path''': Elemental
'''Range''': None
'''Difficulty''': 9
'''Duration''': Until end of round
'''Area of Effect''': The Magician
'''Frequency''': 1
'''Intensity''': 4
'''A.P.''': 11
Cast just before the Initiative roll during the Hand-to-Hand Combat phase, this spell protects the Magician by deceiving his opponents. Roll a D6 before each Wound Roll made against the Magician: on a result of 5 or more, the Wound Roll is cancelled.
Diffraction has no effect on Magicians who master Light and Elemental Beings related to this Element.

Latest revision as of 21:32, 22 November 2022


Diffraction

It can sometimes happen for the Magician to have to risk their well-being in the heart of a fray. Those who have prepared for this eventuality then call upon the vengeful glare of Light to protect them. They become haloed in a luminescent aura which masks the contours of their silhouette. It then becomes very difficult for their opponents to land accurate blows…

3 Light Managem light.png

Path: Elemental

Range: None

Difficulty: 9

Duration: Until end of round

Area of Effect: The Magician

Frequency: 1

Intensity: 4

A.P.: 11


Cast just before the Initiative roll during the Hand-to-Hand Combat phase, this spell protects the Magician by deceiving his opponents. Roll a D6 before each Wound Roll made against the Magician: on a result of 5 or more, the Wound Roll is cancelled.

Diffraction has no effect on Magicians who master Light and Elemental Beings related to this Element.