Difference between revisions of "Tunic of Blood"

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'''Fervor''': 2  
'''Fervor''': 2  


'''C.'''/'''A.'''/'''D.''': 1/0/0
'''C.'''/'''A.'''/'''D.''': 0/1/0


'''Cult''': Arh-Tolth  
'''Cult''': Arh-Tolth  
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Only a befriended figurine of Regular [[Rank]] may be affected by this miracle. It cannot place dice in Defense anymore, but its Strength and Resilience increase by 3 points each.  
Only a befriended figurine of Regular [[Rank]] may be affected by this miracle. It cannot place dice in Defense anymore, but its Strength and Resilience increase by 3 points each.  


This miracle has no effect on Constructs and the Living-Dead.
This miracle has no effect on '''[[Construct|<Constructs>]]''' and the '''[[Living-Dead|<Living-Dead>]]'''.
[[Category:Arh-Tolth]]
[[Category:Arh-Tolth]]

Latest revision as of 16:28, 19 September 2022


Tunic of Blood

The knowledge of the interactions between the body and the mind is currently the privilege of the Faithful of Arh-Tolth. Their mastery of these mechanisms is such that they are able to cause dreadful physical reactions with the sole strength of their will. Under this miracle's influence the target's skin becomes porous letting its blood transpire through the organic tissue. Then the blood solidifies, creating a fine scarlet film that is flexible yet resistant. Made mad by this metamorphosis, the victim becomes a savage beast thirsty for carnage.

Fervor: 2

C./A./D.: 0/1/0

Cult: Arh-Tolth

Difficulty: 7

Area of Effect: One figurine

Range: 15 cm

Duration: Permanent

A.P.: 9


Only a befriended figurine of Regular Rank may be affected by this miracle. It cannot place dice in Defense anymore, but its Strength and Resilience increase by 3 points each.

This miracle has no effect on <Constructs> and the <Living-Dead>.