Difference between revisions of "Voracity of the Beast"

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'''Fervor''': 2  
'''Fervor''': 2  


'''C.'''/'''A.'''/'''D.''': 1/0/1
'''C.'''/'''A.'''/'''D.''': 0/1/1


'''Cult''': Vile-Tis  
'''Cult''': Vile-Tis  
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The befriended Devourer targeted by this miracle benefits from the War Fury ability. If he uses this ability and his opponent is killed, he'll stay in the same place to devour the corpse even if he hasn't killed the opponent himself. He cannot make a Pursuit movement in ''Confrontation'' or a Thrust movement in ''Rag'Narok''. The targeted fighter returns to his normal state at the beginning of the following round and can then act normally.
The befriended Devourer targeted by this miracle benefits from the '''[[War Fury|<War Fury>]]''' ability. If he uses this ability and his opponent is killed, he'll stay in the same place to devour the corpse even if he hasn't killed the opponent himself. He cannot make a Pursuit movement in ''Confrontation'' or a Thrust movement in ''Rag'Narok''. The targeted fighter returns to his normal state at the beginning of the following round and can then act normally.
[[Category:Vile-Tis]]

Latest revision as of 19:39, 3 January 2023

Veracity of the Beast (FR)

The Devourers use muzzles and other constraining instruments to avoid giving in to their carnivorous impulses during combat. Only at the end of a battle do the warriors of Vile-Tis remove their masks and celebrate their victory with a dreadful feast. But it sometimes happens that their instinct takes over a Devourer will then throw himself into the fray until the taste of blood quenches his thirst for destruction.


Fervor: 2

C./A./D.: 0/1/1

Cult: Vile-Tis

Difficulty: 6

Area of Effect: Special

Range: 10 cm

Duration: Until end of round

A.P.: 12


The befriended Devourer targeted by this miracle benefits from the <War Fury> ability. If he uses this ability and his opponent is killed, he'll stay in the same place to devour the corpse even if he hasn't killed the opponent himself. He cannot make a Pursuit movement in Confrontation or a Thrust movement in Rag'Narok. The targeted fighter returns to his normal state at the beginning of the following round and can then act normally.