Difference between revisions of "Gust of Corals"

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[[File:card_goblin_gustofcorals.jpg|thumb|Gust of Corals]]
[[File:card_goblin_gustofcorals.jpg|thumb|Gust of Corals]]


One of Kerozen the Tentacular's personal creations, the Gust of Corals is one of the Path of Sorcery's most difficult spells to cast. To be able to cast it, the Magician needs ardent coral, an extremely toxic animal that can only be found off the coasts of Syharhalna.
''One of Kerozen the Tentacular's personal creations, the Gust of Corals is one of the Path of Sorcery's most difficult spells to cast. To be able to cast it, the Magician needs ardent coral, an extremely toxic animal that can only be found off the coasts of Syharhalna.''




'''3''' '''Air''' [[File:managem_air.png|20px]] '''& 1 Water''' [[File:managem_water.png|20px]]
'''2''' '''Air''' [[File:managem_air.png|20px]] '''& 1 Water''' [[File:managem_water.png|20px]]


'''Path''': Sorcery
'''Path''': Sorcery
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'''A.P.''': 18
'''A.P.''': 18


The Magician charges the ardent coral with destructive Magic and casts it on a target within 10 cm. The coral explodes in mid flight, freeing an irritating gas. The target and all figurines in base-to-base contact with it suffer a -2 penalty in RES until the end of the round, with a minimum of 0.
The Magician charges the ardent coral with destructive Magic and casts it on a target within 10 cm. The coral explodes in mid flight, freeing an irritating gas. The target and all figurines in base-to-base contact with it suffer a -2 penalty in RES until the end of the round, with a minimum of 0.
[[Category:Sorcery]]
[[Category:Sorcery]]

Latest revision as of 20:56, 4 July 2022

Gust of Corals

One of Kerozen the Tentacular's personal creations, the Gust of Corals is one of the Path of Sorcery's most difficult spells to cast. To be able to cast it, the Magician needs ardent coral, an extremely toxic animal that can only be found off the coasts of Syharhalna.


2 Air Managem air.png & 1 Water Managem water.png

Path: Sorcery

Range: 10 cm

Difficulty: 9

Duration: Until end of round

Area of Effect: One figurine

Frequency: Unlimited

Intensity: 4

A.P.: 18


The Magician charges the ardent coral with destructive Magic and casts it on a target within 10 cm. The coral explodes in mid flight, freeing an irritating gas. The target and all figurines in base-to-base contact with it suffer a -2 penalty in RES until the end of the round, with a minimum of 0.