Difference between revisions of "Khor Catalyzer"
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[[File:card_tirnabor_khorcatalyser.jpg|thumb|Khor Catalyzer]] | [[File:card_tirnabor_khorcatalyser.jpg|thumb|Khor Catalyzer]] | ||
''Khor weapons are forged by three Dwarves simultaneously: a Master Alchemist, a Master Smith and the Master Armorer Bál-Khan. Their sharpness and their solidity defy the laws of time. They are conceived for and reserved to the dwarfish elite of the same name: the Khor Warriors. These arms have the particularity of containing a parcel of power, which an Alchemist can use to improve their handling.'' | |||
'''2 Earth''' [[File:managem_earth.png|20px]] '''& 2 Water [[File:managem_water.png|20px]]''' | |||
'''Path''': Telluric | |||
'''Range''': 10 cm | |||
'''Difficulty''': 9 | |||
'''Duration''': Until end of game | |||
'''Area of Effect''': One figurine | |||
'''Frequency''': Unlimited | |||
'''Intensity''': 3 | |||
'''A.P.''': 24 | |||
This spell only affects troops possessing an arm qualified as "Khor" among their equipment. It gives a +1 bonus in Initiative to the spell's target. Additional gems may be spent to increase this spell's effect. Each pair of Earth + Water Gems used in this way adds 1 additional point to the target's Initiative. | |||
The Khor Catalyzer can only be cast once per game on the same figurine. | |||
[[Category:Khor Weapon]] | |||
[[Category:Telluric]] |
Latest revision as of 15:46, 28 June 2022
Khor weapons are forged by three Dwarves simultaneously: a Master Alchemist, a Master Smith and the Master Armorer Bál-Khan. Their sharpness and their solidity defy the laws of time. They are conceived for and reserved to the dwarfish elite of the same name: the Khor Warriors. These arms have the particularity of containing a parcel of power, which an Alchemist can use to improve their handling.
Path: Telluric
Range: 10 cm
Difficulty: 9
Duration: Until end of game
Area of Effect: One figurine
Frequency: Unlimited
Intensity: 3
A.P.: 24
This spell only affects troops possessing an arm qualified as "Khor" among their equipment. It gives a +1 bonus in Initiative to the spell's target. Additional gems may be spent to increase this spell's effect. Each pair of Earth + Water Gems used in this way adds 1 additional point to the target's Initiative.
The Khor Catalyzer can only be cast once per game on the same figurine.