Way: The Way of the Trihedron
The government of Lanever often calls upon special units, the trihedrons, to take care of secret operations or to assist allies with efficiency and style. These groups of three fighters benefit from the full financial and material support of the Republic. They must take care of things with the most absolute discretion. A good many members of the trihedrons live in fact a double life and have orders not to be caught alive.
The three mentors of the Way of the Trihedron are only knows by their pseudonyms: Aquilon, Ruby Eye, and Ghost Fist. These three mysterious figures have been roaming the shadows of Aarklash for many years and they have considerable means at their disposal.
Mentor: Aquilon, Ruby Eye, and Ghost Fist
Way / The Three Pillars (1 A.P.): During the constitution of the army, the player forms at least one trihedrons, a group of three Cynwäll with different reference profiles (only non Creatures). They are activated with the same card and benefit from <Survival Instinct> (if they don't have it already) as long as they are even partially within 10 cm from another member of the trihedron. The members of a trihedron composed of a faithful and two other fighters, one of them having a helianthic piece of equipment, can re-roll each Survival Instinct roll once.
Solo / Secret of the Republic (1 A.P.): Can only be bought and applied to Dogs of War. The player who chose the Way of the Trihedron can convert renown points into resource points at the end of every scenario to constitute his company. 1 resource point for 1 renown point.
Solo / Operation Leader (Special): This capacity can be given to any Character who is part of a trihedron. He gets <Leadership / 10> (or increases this ability by 10 cm if he already has it). The cost in A.P. of this capacity is equal to the highest value between COU and DIS of the Operation leader.
Solo / Ranger (3 A.P.): This capacity can be given to any member of the trihedron with a Resilience lower or equal to 10. He then gets <Scout>.