Difference between revisions of "Goblins of No-Dan-Kar & Ûraken"

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<u>Advantages</u>
<u>Advantages</u>
* Wide variety of profiles
* High numbers army that can overwhelm an opponent/capture objectives
* Cheap characters and mystics
* High Initiative


<u>Weaknesses</u>
<u>Weaknesses</u>
* Low statistics means goblins are going to be behind in almost every fight
* The army will lose a lot of goblins in its march to victory
* Collecting the army will require a large number of models to buy to field a solid 'swarm' list; the fully army gets expensive


== Factions==
== Factions==

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