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Faithful from other races who are associated to the Eagle keep their rank (Devout, Zealot, etc.) but lose their cult, their faith aura and the "Iconoclast" skill if they had it. Instead, they are subject to the following rules. | Faithful from other races who are associated to the Eagle keep their rank (Devout, Zealot, etc.) but lose their cult, their faith aura and the "Iconoclast" skill if they had it. Instead, they are subject to the following rules. | ||
'''Cult of the Faathi:''' The faithful associated to the Eagle gain the skill "Faithful of the Faathi/X". The X value (representing the aura of faith) varies according to their rank: Devout 10, Zealot 15 and Dean 15. The Zealot and Dean Warrior-monks have an aura of 12 .5 cm instead of 15. | |||
The faithful of the Eagle have access to miracles and communions of the Universal cult, Paths of Destiny and Faathi. | The faithful of the Eagle have access to miracles and communions of the Universal cult, Paths of Destiny and Faathi. | ||
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{{Colored box|title= | {{Colored box|title='''Servants of the Faathi'''|content=The player may designate a servant of the Faathi in his army before an Initiative, Attack, Defense or Courage test made by one of his warriors within (even partially) 10 cm of him. It can be the servant himself | ||
The servant of the Faathi can spend up to 5 T.F. before the test. The Final result of the test is increased by as many points. “1” remains a failure. | The servant of the Faathi can spend up to 5 T.F. before the test. The Final result of the test is increased by as many points. “1” remains a failure. | ||
A Warrior cannot benefit from this ability more than once per round.}} | |||
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Mages from other cultures who are associated to the Eagle keep their rank (Initiate, Adept, etc.), but lose the Elements and paths they have mastered. Instead, they are subject to the following rules. | Mages from other cultures who are associated to the Eagle keep their rank (Initiate, Adept, etc.), but lose the Elements and paths they have mastered. Instead, they are subject to the following rules. | ||
'''Eagle's magic:''' The mages who have sworn fealty to the Eagle gain the path of shamanism. During the constitution of the armies, the player selects X Elements from the following list for each of the magicians of the Eagle of his camp: Air, Water, Fire and Earth. X depends on the rank of the magician: Initiate 1, Adept 2 and Master 3. | |||
The magician of the Eagle therefore has access to the spells and rituals of primagic, Elemental paths and shamanism. | The magician of the Eagle therefore has access to the spells and rituals of primagic, Elemental paths and shamanism. | ||
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{{Colored box|title= | {{Colored box|title='''Disciples of the Eagle'''|content=The Disciples of the Eagle have realized that Light and Darkness manipulate Air, Water, Fire and Earth for their own purposes. Resolved to maintain elemental balance, they have developed skills which allow them to channel the raw power of mana to counter magical influences. | ||
Elementals from the four primordial Elements are their most faithful allies and support them in combat. | Elementals from the four primordial Elements are their most faithful allies and support them in combat. | ||
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The Disciples of the Eagle can absorb enemy spells with any type of gems, no matter what Elements are used by the absorbed spell. | The Disciples of the Eagle can absorb enemy spells with any type of gems, no matter what Elements are used by the absorbed spell. | ||
The Disciples of the Eagle gain a +1 to the final result of their Power test (max: +3) per Air, Water, Fire or Earth Elemental in their army. The presence of familiars gives no bonus..}} | |||