Difference between revisions of "Clan: Yakûsa Clan"

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'''Clan / Survival Instinct (1 AP)''': The goblin fighters with Reinforcement who are bound to the Yakûsa clan lose this ability and acquire Survival Instinct. If a fighter already has these two abilities, then he loses Reinforcement. In return he gets +1 on the result of all his Survival Instinct rolls.
'''Clan / Survival Instinct (1 AP)''': The goblin fighters with Reinforcement who are bound to the Yakûsa clan lose this ability and acquire Survival Instinct. If a fighter already has these two abilities, then he loses Reinforcement. In return he gets +1 on the result of all his Survival Instinct rolls.


'''Solo / Martyr of Rat (1 AP)''': This capacity can be given to any Regular goblin fighter bound to the Yakûsa clan. He acquires Martyr/1.
'''Solo / Martyr of Rat (1 AP)''': This capacity can be given to any Regular goblin fighter bound to the Yakûsa clan. He acquires Martyr / 1.


'''Solo / Kamiraz Yakûsa (5 AP)''': This capacity can be given to any non-Character goblin spearman bound to the Yakûsa clan. Once per game, when firing, he can replace his normal firing sequence with a single rocket launcher / STR 6, range 20-40-60. Light Artillery / Zone.
'''Solo / Kamiraz Yakûsa (5 AP)''': This capacity can be given to any non-Character goblin spearman bound to the Yakûsa clan. Once per game, when firing, he can replace his normal firing sequence with a single rocket launcher / STR 6, range 20-40-60. Light Artillery / Zone.
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'''Solo / Yakûsa Monk (2 AP)''': This capacity can be given to any non-Character goblin prophet bound to the Yakûsa clan. His "The Children of Rat" special capacity is replaced by the following special capacity.  
'''Solo / Yakûsa Monk (2 AP)''': This capacity can be given to any non-Character goblin prophet bound to the Yakûsa clan. His "The Children of Rat" special capacity is replaced by the following special capacity.  


* ''Confrontation'': When the armies are being build., the player selects a bûshi or samurat bound to the Yakûsa clan for every Yakûsa Monk in his army. The selected fighters acquire Loyal/1. The same fighter can be selected only once.
* ''Confrontation'': When the armies are being build., the player selects a bûshi or samurat bound to the Yakûsa clan for every Yakûsa Monk in his army. The selected fighters acquire Loyal / 1. The same fighter can be selected only once.


{{Colored box|title='''Cyanhur, The Dagger of the god Rat'''|content=A fervent worshipper of Rat, Cyanhur is the most secret and the most deadly of the Yakûsas. When he is played with this clan his Strategic Value is equal to 120 AP instead of 128 AP.}}
{{Colored box|title='''Cyanhur, The Dagger of the god Rat'''|content=A fervent worshipper of Rat, Cyanhur is the most secret and the most deadly of the Yakûsas. When he is played with this clan his Strategic Value is equal to 120 AP instead of 128 AP.}}

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