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''Suddenly Kal Shadar thought he saw a hallucination: to him it seemed that the corpses impaled on the steel spikes of this Arch of Torment were coming back to life. Their bodies twisted in pain, prey to indescribable agony. The Amok Slayer was then also taken by an intoxicating thirst for blood on seeing Nekhar skewer a Vicar with his macabre instrument.'' | ''Suddenly Kal Shadar thought he saw a hallucination: to him it seemed that the corpses impaled on the steel spikes of this Arch of Torment were coming back to life. Their bodies twisted in pain, prey to indescribable agony. The Amok Slayer was then also taken by an intoxicating thirst for blood on seeing Nekhar skewer a Vicar with his macabre instrument.'' | ||
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The Arch of Torment increases its bearer's Leadership range by 10 cm. | |||
The Arch of Torment increases its bearer's '''[[Leadership / X|<Leadership>]]''' range by 10 cm. | |||
Place 3 counters on this card at the beginning of the game. Add a counter for every fighter, friend or foe, killed within a radius of 15 cm around this artifact's bearer. The number of counters held in the Arch cannot exceed 20. | Place 3 counters on this card at the beginning of the game. Add a counter for every fighter, friend or foe, killed within a radius of 15 cm around this artifact's bearer. The number of counters held in the Arch cannot exceed 20. | ||
At the beginning of every movement, Firing, Divination and Hand-to-Hand combat phase the bearer can discard counters to use the powers described below. The value following each of these effects indicates the number of counters needed for their activation. Unless noted otherwise, a same power can be unleashed several times per round, even at a same target. | At the beginning of every movement, Firing, Divination and Hand-to-Hand combat phase the bearer can discard counters to use the powers described below. The value following each of these effects indicates the number of counters needed for their activation. Unless noted otherwise, a same power can be unleashed several times per round, even at a same target. | ||
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'''Blood of the Beast / 3''': the Arch's bearer or a Devourer situation within its area of effect regenerates by one Wound level. | '''Blood of the Beast / 3''': the Arch's bearer or a Devourer situation within its area of effect regenerates by one Wound level. | ||
'''Spirit of the Beast / 5''': the bearer acquires the Bane ability against the [[Rank]] of his choice (Regular, Veteran, etc.) until the end of the game. Spirit of the Beast can be acquired only once per game. | '''Spirit of the Beast / 5''': the bearer acquires the '''[[Bane / X|<Bane>]]''' ability against the [[Rank]] of his choice (Regular, Veteran, etc.) until the end of the game. Spirit of the Beast can be acquired only once per game. | ||
The Arch of Torment is reserved to [[Nekhar the Ecstatic|Nekhar]] and is not counted in the maximum number of artifacts he can carry. | The Arch of Torment is reserved to [[Nekhar the Ecstatic|Nekhar]] and is not counted in the maximum number of artifacts he can carry. | ||
Cost: 38 AP | Cost: 38 AP |