Difference between revisions of "Laboratory: Shamir"

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'''Master''': Basyleüs Villa
'''Master''': Basyleüs Villa


'''Laboratory / Dawn Ritual (1 AP)''': Before each Tactical Roll the player can keep one Mutagenic die/point (depending on the game) for every even incompletely 500 A.P. of Scorpions of Shamir in his army. These are not distributed at the same time as the other mutagenic dice/points. They can be given to Scorpion fighters bound to Shamir before any game phase. The dice that haven't been attributed are lost at the end of the round.   
'''Laboratory / Dawn Ritual (1 A.P.)''': Before each Tactical Roll the player can keep one Mutagenic die/point (depending on the game) for every even incompletely 500 A.P. of Scorpions of Shamir in his army. These are not distributed at the same time as the other mutagenic dice/points. They can be given to Scorpion fighters bound to Shamir before any game phase. The dice that haven't been attributed are lost at the end of the round.   


'''Solo / Serial Clone (1 AP)''': This capacity can be given to any non-Character Scorpion fighter of Regular rank bound to Shamir. He acquires '''[[Reinforcement|<Reinforcement>]]'''. The fighters can enter the game thanks to this ability only if their army includes at least one Scorpion Character bound to Shamir who is present on the battlefield.   
'''Solo / Serial Clone (1 A.P.)''': This capacity can be given to any non-Character Scorpion fighter of Regular rank bound to Shamir. He acquires '''[[Reinforcement|<Reinforcement>]]'''. The fighters can enter the game thanks to this ability only if their army includes at least one Scorpion Character bound to Shamir who is present on the battlefield.   


'''Solo / Master of Shamir (Special)''': This capacity can be given to any faithful Character bound to Shamir. Its cost is equal to the Character's COU/FEAR + DIS. The Character acquires '''[[Leadership / X|<Leadership / 10>]]'''. If he already has this ability on his card, then its range is increased by 10 cm.
'''Solo / Master of Shamir (Special)''': This capacity can be given to any faithful Character bound to Shamir. Its cost is equal to the Character's COU/FEAR + DIS. The Character acquires '''[[Leadership / X|<Leadership / 10>]]'''. If he already has this ability on his card, then its range is increased by 10 cm.

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