Difference between revisions of "Obscure House: Brisis"

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'''Solo / Charisma (8 A.P.):''' This capacity can be attributed to any Character of Brisis. As long as he hasn't been eliminated, his presence allows an additional die to be rolled for his camp's Approach and Tactical Rolls (max: +2 dice). The better result is the one kept.
'''Solo / Charisma (8 A.P.):''' This capacity can be attributed to any Character of Brisis. As long as he hasn't been eliminated, his presence allows an additional die to be rolled for his camp's Approach and Tactical Rolls (max: +2 dice). The better result is the one kept.


'''Solo / Diversity (1A.P.):''' When the armies are being built, any Character of Brisis can lose a capacity printed on his reference card in order to acquire a different one that is then considered to be printed on his card. This exchange can only be done once per character and per game.
'''Solo / Diversity (1 A.P.):''' When the armies are being built, any Character of Brisis can lose a capacity printed on his reference card in order to acquire a different one that is then considered to be printed on his card. This exchange can only be done once per character and per game.


The capacities that can be lost are: 1 point of POW, 2.5 cm of aura of faith, or 10 cm or leadership range (impossible if it becomes less than 0).
The capacities that can be lost are: 1 point of POW, 2.5 cm of aura of faith, or 10 cm or leadership range (impossible if it becomes less than 0).

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