Difference between revisions of "Nexus"

Jump to navigation Jump to search
no edit summary
(Created page with "Category:Nexus A nexus is an element of the scenery that can actively influence the course of a game, for it is endowed with great mystical powers. Examples of nexuses ar...")
 
Line 1: Line 1:
[[Category:Nexus]]
[[Category:Nexus]]


A nexus is an element of the scenery that can actively influence the course of a game, for it is endowed with great mystical powers. Examples of nexuses are legion: an altar dedicated to a particular god, a fountain of youth, a Kelt burial mound, a garden of fleesh-eating plants, a stone circle, etc.
A nexus is an element of the scenery that can actively influence the course of a game, for it is endowed with great mystical powers. Examples of nexuses are legion: an altar dedicated to a particular god, a fountain of youth, a Kelt burial mound, a garden of flesh-eating plants, a stone circle, etc.


An element of the scenery that is not a nexus is said to be "neutral." Nexuses are not placed on the battlefield at the same time as the neutral elements.
An element of the scenery that is not a nexus is said to be "neutral." Nexuses are not placed on the battlefield at the same time as the neutral elements.


The "catalyst" is the fighter who activates the nexus. Some nexuses can only be activated by catalysts with specific attributes.
The "catalyst" is the fighter who activates the nexus. Some nexuses can only be activated by catalysts with specific attributes.
* Alchemical Colossus
* Battle Workshop
* Idol of Nightmares
* Stone of Blood
* The Bloody Totem
* The Elemental Fountain
* The Guardian of Eternity
* The Herald of Mercy
* The Monolith of Shaytan
* The Spiral of Disintegration
* The Wild Beast of Dracynrän

Navigation menu