Difference between revisions of "Flight"

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When a fighter does a dive attack he benefits from a +2 bonus on the final results of his Initiative, Attack and Damage tests in hand-to-hand combat. This bonus is acquired even if the fighter is separated from his target after fray splitting. Yet it is only valid during the first combat in which the fighter participates, and it no longer applies if the fighter makes a pursuit movement.
When a fighter does a dive attack he benefits from a +2 bonus on the final results of his Initiative, Attack and Damage tests in hand-to-hand combat. This bonus is acquired even if the fighter is separated from his target after fray splitting. Yet it is only valid during the first combat in which the fighter participates, and it no longer applies if the fighter makes a pursuit movement.
=== Incantation and Flying ===
A magician can choose to target a fighter located at an altitude level directly above or below his. The distance between the magician and his target is measured on the ground from the magician’s base (or the counter representing him) to the target’s base (or the counter representing it).
When a magician targets a miniature that is at a different altitude level than his, he suffers a penalty of –2 on the final result of his incantation tests.
A flying fighter never hides another flying fighter, and a fighter on the ground never hides another fighter on the ground if the spell is being cast from altitude level 1
[[Category:Abilities]]
[[Category:Abilities]]

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