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Once per round, when it's his turn to act during an incantation phase, a [[Master of Carnage]] can transform all or some of his gems of Water into "fury points" (1 gems = 2 fury points). He can then transmit these to a friendly fighter in base-to-base contact with him and who is equipped with one of the types of chains described below. | |||
A fighter can receive fury points from only one master of carnage per round. If he does not spend them, then from one round to the next the fighter can accumulate a maximum number of fury points equal to his ATT as printed on his reference card. A master of carnage cannot produce fury points for himself, but he can receive them from another friendly master of carnage in base-to-base contact with him. | |||
A fighter can unleash his fury right before a specific roll of the die. The kind of roll affected by this power depends on the chains that the fighter has. | |||
'''Chains of Cruelty, of Carnage, or of Destiny''': ATT or DEF. | |||
'''Chains of Affliction, of Ferocity, or of Bitterness''': INI or STR. | |||
'''Chains of Calamity, of Hecatomb, or of Apocalypse''': ATT, DEF or STR. | |||
STR can thus be increased before a Damage Roll. | |||
All fury points are spent at the same time. The result of the chosen roll is increased by an equal number of points. A result of "1" on the die nevertheless remains a failure. |