Scourge: Gwyrd-An-Caern
The spooky mountain of Gwyrd-An-Caern is the necropolis of the Drunes. In its countless tunnels lie the wraiths, the embalmed corpses of warriors whose soul has never left the world of mortals. Thus, the gods haven't been able to feed on them.
In Gwyrd-An-Caern the dead are not resting in peace - they are waiting for their time to come.
Wyrd: Naghtha the Ghost
Scourge / Macabre Howl (2 A.P.): This capacity is free for Drunes with the <Living-Dead> ability.
The Drunes of Gwyrd-An-Caern who don't have <Living-Dead> acquire <War Cry / 6>. If they already have <War Cry / X> on their card, then the value bound to this ability is increased by 1 point.
All opponents subject to the Fear of a fighter of Gwyrd-An-Caern (FEAR or <War Cry / X>) consider it to be the Fear of a <Living-Dead> fighter.
Scourge / Necropolis (0 A.P.): An army of Gwyrd-An-Caern can include as many Drune wraiths as the player wishes. Their individual Strategic Value is reduced by 3 A.P. each. Their number is not limited by the presence of soul snatcher or other troops that allow wraiths to be deployed. They do not lose <Regeneration / X> if there are no soul snatchers present.
Solo / Famished (2 A.P.): This capacity can be given to any <Living-Dead> fighter of Gwyrd-An-Caern. He benefits from +1 in STR for every wounded enemy (Light, Serious or Critical Wound in Confrontation, one or several Wound levels lost in Rag'Narok) standing even partially within 10 cm or less of him or his Unit. This bonus provided by this capacity cannot be more than +3 STR.
Solo / Soul Devourers (4 A.P.): This capacity can be given to any fighter of Gwyrd-An-Caern with POW on his reference card. He acquires the magic path of Affliction if he doesn't already have it. If his card indicates that he already has it, then he gets +1 in POW.