Pack: The Path of Opal
Location: Môrn
Pack Leader: Asgarh
The Path of Opal watched over Môrn, the birthplace and the oldest stone circle of the Wolfen. It's warriors are the terrifying heirs of the ancestors of their race, the worgs, who still roam the frozen forest of Diisha.
The Path of Opal is a Wolfen pack.
Confrontation 3 Revision
Pack / Blood of the Worgs (3 A.P.): The INI, STR and RES of the Wolfen of the Path of Opal are increased by 1 point each. Their new values are considered to be printed on their reference card.
Pack / Spawn of Devastation (1 A.P.): Once per round, before making the Tactical Roll, the player can select a Wolfen of the Path of Opal. 1d6 is rolled. On a result of 3 or more, the selected Wolfen gain the "Fierce" and "Pariah" abilities until the end of the round. He must charge or engage the nearest enemy figurine as soon as he has the possibility to do so.
Solo / Deadly Whispers (2 A.P): This capacity can be given to any magician bound to the Path of Opal.
The Magician does not suffer -1 on his Power tests when he is in contact with an opponent.
Pack: The Path of Opal Original Pack Text
Pack / Spawn of Devastation (1 A.P.): Once per round, before making the Tactical Roll, the player can select a Wolfen of the Path of Opal (Confrontation) or a Wolfen Unit made up of Wolfen of the Path of Opal (Rag'Narok). 1d6 is rolled. On a result of 3 or more, the selected Wolfen gain the "Fierce" and "Pariah" abilities until the end of the game. He or they must charge or engage the nearest enemy figurine as soon as he has or they have the possibility to do so.
Solo / Deadly Whispers (2 A.P): When given to Wolfen magicians of the pack this capacity allows them to ignore penalties when making their Mana Recovery Rolls while in hand-to-hand combat.