Minelayer
(Active)
When he is deployed, a Minelayer has two counters: a Trap and a Decoy. These counters can be placed faced down within 20 cm or less of the war machine to which the fighter is bound. It is nevertheless forbidden to place such a counter within less than 6 cm of an enemy miniature unless it is outside of its deployment zone.
If, during the game, a miniature (friend of foe) comes within 5 cm or less of one of these counters, it is turned over.
If it is a decoy, nothing happens.
If it is a Trap, it explodes. All fighters whose base is located even partially within a radius of 10 cm around the counter suffer a Damage roll (STR 6). If several counters are triggered by the same miniature, then their effects must be resolved one after the other. A trap cannot be triggered in any other way. If it is triggered by a fighter making a movement, then his movement is interrupted to make the Damage roll. If the fighter survives this test, he can finish his movement.