Mechanic / X
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(Passive)
At the end of each round, during the maintenance phase, a mechanic can attempt to repair the machine to which he is bound. To do so, he must be in contact with it and not be in contact with any opponents. The player controlling him rolls 1D6: if the result is of X or higher, then the machine recovers 1 S.P. On a 1 the mechanic just makes things worse and the machine loses one additional S.P. A mechanic cannot attempt to repair a different machine than the one he was deployed with. No matter how many mechanics are in contact with its base, a war machine can be the object of only one repair attempt per round, be it successful or not.