Irrepressible

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(Passive)


When an Irrepressible war machine moves a distance greater than its MOV (in cm) and it hasn’t been brought to a standstill at the end of its movement, a counter is to be placed near its base to indicate that it has gathered speed. This counter remains there from one round to the next and is removed only when the machine stops or moves a distance equal to its MOV or less.

A machine that has gathered speed cannot be assaulted from the sides or from behind except by opponents whose individual STR when making the assault is equal to or higher than the machine’s RES.

If the machine is charged from in front when it has gathered speed, it does not suffer any charge penalties.

If an Irrepressible war machine has a speed counter during its activation, then it can only be reoriented by making curves.

An Irrepressible war machine can come to a stop at any time during its activation. However, once it has stopped, it can no longer move during that same activation phase.

A machine that ends the round in contact with an opponent does not benefit from a speed counter in the following round. It is considered to be in hand-to-hand combat.