Aberration Prime - Weapons

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Aberration Prime Weapons

The aberration prime, asleep in the feeding fluid of its tank, slammed its mandibles. It was hunting an imaginary prey.

"Lord, says an alchemical servant, the creature shows more and more signs of awakening."

"Open the tank," answered Athan Zakhil.

The aberration prime snorted and came out slowly and observed each of its preys. The servants made stepped back. The Omnimancer remained cool as ice. The alchemical beast crawled towards him and approached so near that it was able to smell his face. A profound growl testified of its allegiance to its new master.


The miniature must be assembled with one of the two weapons (claws or scythe) given. You can add a femoral blade (for 5 A.P.) and/or mandibles (for 5 A.P.) to it. Each of these elements confers to the aberration prime a different game effect. These effects are considered as registered on the reference profiles.


Claws: ATT +2

Scythe: STR +3

Femoral Blades: Feint (5 A.P.)

Mandibles: Sequence / 1 (5 A.P.)