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[[Category:Spells]] | [[Category:Spells]] | ||
[[File:card_daikinee_wallofthorns.jpg|thumb|Wall of Thorns]] | [[File:card_daikinee_wallofthorns.jpg|thumb|Wall of Thorns]] | ||
'''3 Water''' [[File:managem_water.png|20px]] | |||
'''Path''': Fayery | |||
'''Range''': 30 cm | |||
'''Difficulty''': 8 | |||
'''Duration''': Special | |||
'''Area of Effect''': A nexus | |||
'''Frequency''': 1 | |||
'''Intensity''': 0 | |||
'''A.P.''': 12 | |||
This spell is cast on a [[nexus]] the base of which is (2.5 x 2.5 cm), (3.75 x 3.75 cm), or (5 x 5 cm). It enchants a zone with a 15 cm radius around its nexus | |||
This zone has two effects. | |||
* The enemy fighters consider it as encumbered ground. | |||
* The final results of the shooting tests crossing this zone are decreased by 1 point. | |||
The magician can maintain the effect of the spell from one round to the next during the maintenance phase, by spending 1 gem of Water. Should the opposite occur, the Wall of Thorns disappears at the end of the maintenance phase. | |||
Wall of Thorns cannot be cast more than once per round on the same nexus. | |||
Wall of Thorns is ineffective in ''Rag'Narok''. | |||
[[Category:Fayery]] | |||
[[Category:Nexus]] |