Difference between revisions of "Tir-Nâ-Bor Army Analysis"

From Confrontation.wiki
Jump to navigation Jump to search
(Created page with "The Fortresses of Tir-Nâ-Bor Fom-Nur The fortress of Tan-Kaïr. For 2 points per model your entire army gains Bravery. Any models already has Bravery do not need to pay the...")
 
m (Krillion the librarian moved page Tir-Na-Bor Army Analysis to Tir-Nâ-Bor Army Analysis without leaving a redirect)
 

Latest revision as of 20:30, 24 November 2021

The Fortresses of Tir-Nâ-Bor Fom-Nur

The fortress of Tan-Kaïr. For 2 points per model your entire army gains Bravery. Any models already has Bravery do not need to pay the cost t join the Foretress.

This Fortress's solos are very specisliased and not always worth taking. However, when facing the Dwarves of Mid-nor the solo/Demonkiller comes into its own.

There is also a solo for Khor Warriors to gain desperate for 2 points.


Kâ-In-Ar

For one point per troop this Fortress allows you to re-roll one die every turn.

The solos for ths Fortress are quite restricted. The first solo can only be given to Elghir. The second AND third is a nice way to boost some troops but can’t be given to anybody with steam, khor equipment or who is not small. This means less than 1/3 off your force can use them.

A new fourth one can only be given to khor warriors that gives mastrike.2 for 3 points.


Kal-Nam

For 1 point per troop type you have the option of holding a part of your force in reserve and let them enter on any edge of the battlefield in later turns.

The solos both rely heavy on your magicians. The Soul of Alphax allows you to give concentration/1 (INI,ATT, DEF) to your troops which can be boosted up to 3 thanks to TF or mana gems.

The second allows two magicians with this solo to exchange gems. A nice way for a low warrior-mage to hand over his gems to a more powerful mage so he cast more and bigger spells.


Kar-An-Tyr

A nice fortress to hand out some steam equipment or personalise and upgrade it. Unfortunately it doesn’t count for large troops who do have to pay the 1 point to join.

The solos this Fortress allows you to give the forge path to mages who don’t have it or increase the POW of those that do have it. This makes a couple of warrior mages a lot more useful (thermo-priest on razorback) and allows a mage like Bal-Torg (who is cheap) to fully control a steam force.

The second solo gives either the ‘Of Uren’ attribute to troops or if they already have it, it gives feal/1. This way you can either control a lot more troops with the provost of Uren or generate some additional TF to call upon miracles.


Lor-An-Kor

This Fortress is free to join and allows you to access the black-blood constructs.

The two solos are ...... [in need of an explanation].


Naël-Tarn

This Fortress costs 2 AP for each model, and in a 400 AP army allows you to choose two models each turn that get the fierce ability. Also when they use it they count as only light wounded.

One solo allows a model to break away by force not matter the opponent's size

The other is only available to a few characters. [Needs more]


Ogh-Hen-Kir

For 2 AP for each troop you can keep four extra reserve cards (in a 400 AP army).

The explosive arrow solo is expensive (5AP) for a one shot trick but might be nice if playing against a swarm army with lots of models on the board.

The other was a good way to increase the POW of your lithomancer or to make sure other mages could cast these spells but as the spell selection isn’t very broad (4 available spells) it just isn’t worth it.


The Brotherhood of Bronze

Not every dwarf can join this. Only those that already have steam-equipment, provosts & armourers. They have to pay 5 extra AP and gain steam/STR equipment this is already a very nice ability. The fact that he can give a steam mask is very nice if given to somebody with high courage and movement (Son of Uren is the best example here)

You then have the option have upgrading the bombardier to zone artillery instead of piercing. If you know you come up against a swarm army this might be useful.

If you manage to include two characters in a 400 AP army you get the clan bonus which means getting a +1 to all steam results. This does usually leave you with few numbers and sometimes it’s better not to go for this bonus but for more figs. It is however achievable in a 300 AP (only one needed) and 500 AP (still only two) army.

One word of warning here: Although it is possible to include the four characters from the brotherhood of bronze in other fortresses (under another name and without their special artefacts) it is NOT possible to include other characters in the BoB