Difference between revisions of "The Ways of Rat are Unfathomable"

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(Created page with "== The Ways of Rat are Unfathomable == <blockquote>Inspired by delirious dreams or by signs that they are meaningless to the profane, the goblin prophets lead their brethren b...")
 
 
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Ever since then I no longer fight, I no longer go on quests for god, yet I have remained faithful to our original dream. I take care of the temple in our village with Gouzon, who replaced my Bonnie, and every night I again hear the Pump's horrible "FART" and I weep like a brat.
Ever since then I no longer fight, I no longer go on quests for god, yet I have remained faithful to our original dream. I take care of the temple in our village with Gouzon, who replaced my Bonnie, and every night I again hear the Pump's horrible "FART" and I weep like a brat.
===== The "9" is Alive =====
  Of all the superstitions bound to the cult of Rat, the one concerning the number "9" is the strongest one. The goblins thus make the distinction between "dead" numbers and the nine, the only "living" number. As a consequence, they try to gather nine copies of everything that they consider to be important: cult objects, brats, clothing and other belongings. To give credit to their way of seeing things, it is troubling to observe that that the ninth part of a whole is systematically hard to obtain: the ninth brat is hard to conceive, the ninth bell disappears, etc. The goblins have naturally deduced that the 9 only intervenes whenever it feels like it, at its own initiative. On the other hand, the lucky owner of nine of anything is seen as a chosen one marked by the most auspicious sign. So, the fact of getting a 9 in a game of luck is a sure sign of an upcoming victory, and the goblins who get it shout "The nine is alive!" to rejoice in advance in their future success.
  Of all the superstitions bound to the cult of Rat, the one concerning the number "9" is the strongest one. The goblins thus make the distinction between "dead" numbers and the nine, the only "living" number. As a consequence, they try to gather nine copies of everything that they consider to be important: cult objects, brats, clothing and other belongings. To give credit to their way of seeing things, it is troubling to observe that that the ninth part of a whole is systematically hard to obtain: the ninth brat is hard to conceive, the ninth bell disappears, etc. The goblins have naturally deduced that the 9 only intervenes whenever it feels like it, at its own initiative. On the other hand, the lucky owner of nine of anything is seen as a chosen one marked by the most auspicious sign. So, the fact of getting a 9 in a game of luck is a sure sign of an upcoming victory, and the goblins who get it shout "The nine is alive!" to rejoice in advance in their future success.
   
   
  This superstition is the origin of an ancient struggle between the clergy of Rat and the Brotherhood of the Red Cannonballs, an organization dependent on the N.B.A. which forbids the deployment of nine cannonballs in the same squad for security reasons.
  This superstition is the origin of an ancient struggle between the clergy of Rat and the Brotherhood of the Red Cannonballs, an organization dependent on the N.B.A. which forbids the deployment of nine cannonballs in the same squad for security reasons.
== Notes ==
The Ways of Rat are Unfathomable excerpt is from [[:File:Cry Havoc 07.pdf|Cry Havoc volume 7]].
[[Category:Lore]]
[[Category:Lore]]
[[Category:Goblins of No-Dan-Kar]]
[[Category:Goblins of No-Dan-Kar]]
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