The Second Bell of the God Rat

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The nine bells offered by the Rat God at the liberation of the Goblins all represent one aspect of this deity. The bell held by Gidzzit, for example, evokes the frenzy of the pack of rats, the fury of the Goblin people in a common hatred. The one that Xherus has just found awakens the voice of Rat. When this artifact is activated, the shrill sound of thousands of rodents squeaking invades the space. This intolerable noise assaults the eardrums to the point of tearing. The faithful Goblins think that among the missing bells, one must symbolize the Rat's ability to transmit diseases, another one must mark his cunning and deviousness, and the last one his ability to sneak everywhere. But who knows where these mythical relics might be.

As an Artifact

When the bell is shaken, the terrible noise it makes sends all combatants into a stupor. Any miniature within a 15 cm radius of the owner of the bell is considered to be "STUNNED" until the end of the turn. Goblins are immune to the effect of this item.

This power can only be used once per game, during the Shooting and Magic phase.

Miracle

Goblin faithfuls handling the Bell can increase the power of Rat's gut-wrenching scream tenfold. They call up this other power only once per turn, as a Miracle with the following characteristics:

Creation 0 / Alteration 2 / Destruction 0

Cult: Rat.

Difficulty: 8

Range: 20 cm.

Area of effect: An obstacle

Duration: Special.

Fervor: 3

The cry of Rat destroys a piece of scenery. Any miniature standing on the destroyed object must succeed in a high jump or suffer damage from the fall. Any miniature within 2.5 cm of the targeted piece of scenery suffers a Strength 5 Injury.


NOTE: You cannot use both powers of the Bell during the same turn.

This item is reserved for Xherus, who can acquire it for free once he has emerged victorious from Act III of Xherus' Odyssey.

This artifact is not available in Confrontation V3 and further.