The P.U.N.C.H.

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Golborak's Portable Unity with Naphta Combustion and H2O projection is able to draw its energy from the Golgoth Armor's various fuel reserves. Woe the unlucky ones that get in the megalomaniac scientist and his assistants' way!

Confrontation 3 Revision

Once per round, during his activation (before or after his movement), Golborak can activate the P.U.N.C.H. The P.U.N.C.H.’s powers vary depending on the fuel being used. The player must choose one of the following combustibles at the beginning of Golborak’s activation:

  • Sewer Water of Klûne: Until the end of the round a cloud of steam fills the air within a 10 cm-radius semi-circle from the front of Golborak’s base. This cloud is an obstacle to lines of sight at altitude level 0. It is nevertheless possible to move through it, and range effects that don’t require a line of sight can cross it. This cloud moves with Golborak.
  • Naphta of Bran-Ô-Kor: All miniatures located even partially within 10 cm or less of Golborak and within his field of vision (180° from the front of his base) suffer a Damage roll (STR 6).
  • Alternative Fuel: Golborak benefits from the “Toxic/3” ability until the end of the round. Only his combat dice can be assigned to this ability, not his fi ring dice. The P.U.N.C.H. is reserved to Golborak.