Difference between revisions of "The Genesis Scarab"

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''Rag'Narok'': Fairy familiars are Independents. They must always be members of their master's Unit.
''Rag'Narok'': Fairy familiars are Independents. They must always be members of their master's Unit.


The genesis-scarab's power is to be used before the Tactical Roll. It lasts until the end of the round. A friendly Daïkinee located within 10 cm or less of the familiar (or in the same Unit as it in ''Rag'Narok'') is chosen. The genesis-scarab itself can be chosen. The chosen Daïkinee benefits from Regeneration / 5. If the targeted fighter already has Regeneration / X, the one additional die is used for every roll made for this ability. The player then selects the result that suits him.  
The [[Genesis Scarab|genesis scarab's]] power is to be used before the Tactical Roll. It lasts until the end of the round. A friendly Daïkinee located within 10 cm or less of the familiar (or in the same Unit as it in ''Rag'Narok'') is chosen. The genesis scarab itself can be chosen. The chosen Daïkinee benefits from '''[[Regeneration / X|<Regeneration / 5>]]'''. If the targeted fighter already has <Regeneration / X>, the one additional die is used for every roll made for this ability. The player then selects the result that suits him.  


The genesis-scarab is a fairy familiar reserved to [[Erhÿl the Wildcat|Erhÿl]].
The genesis scarab is a fairy familiar reserved to [[Erhÿl the Wildcat|Erhÿl]].
[[Category:Scanned Cards]]

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