The Arcanic Thieves

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Spearheads in the war which opposes their guild to the Usurers, the arcanic thieves have the difficult duty of fighting magicians and their mystic traps. Ephemeral avengers, they risk their lives and souls to strike down Sophet Drahas, the King of Ashes and his organization.

The Arcanic Thieves


Arcanic thieves benefit from the following rules.


Mana Killer: Any magician who suffers a Damage roll after an attack or a shot from an arcanic thief suffers -3 on his mana recovery at the end of the round. A magician can only be affect by this penalty once per round.


Disturbance Wave: Every arcanic thief can create a disturbance wave during his activation before or after having moved. Any enemy magician within 15 cm of the thief, when this capacity is activated, suffers -1 to his Power tests until the end of the round. This penalty is not cumulated if there are several arcanic thieves within range.

On the other hand, the arcanic thief becomes Ephemeral / 5 until the end of the round.