Difference between revisions of "Test of akkyshan armies lists"

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!Aim Str
!Aim Str
!Aim Range
!Aim Range
!Artefact
!Other
|-
|-
|Carrache the Bomblayer
|Carrache the Bomblayer
Line 36: Line 36:
|0
|0
|6
|6
|25/50/75
|25-50-75
|
|
|-
|-
Line 54: Line 54:
|0
|0
|0
|0
|
|-
|Molosser of the Militia
|8
|3
|Slave/Dogmaster, Bestial charge, Hard-boiled. ''Small size''.
|10
|2
|2/4
|1/4
|0
|4
|0
|0
|0
|0
|0
|
|-
|Henchman
|13
|2
|Brutal. Mercenary.
|10
|3
|4/5
|3/5
|0
|4
|2
|0
|0
|0
|0
|
|-
|Cadwë Minotaur Maid
|62
|1
|Brutish Charge. Ruthless. Cure/4.
|12.5
|3
|5/10
|3/10
|3
| -7
|1
|0
|0
|7
|20-35-45
|
|
|}
|}
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!Aim Str
!Aim Str
!Aim Range
!Aim Range
!Artefact
!Other
|-
|Drisalia, Mantis champion
|40
|1
|Toxic/2. Immunity/Toxic. Desperate. ''Circle of influence/10''. ''Sacrifice''.
|12.5
|5
|4/8
|3/6
|0
| -6
|5
|0
|0
|0
|0
|
|-
|Mantis
|18
|2
|Toxic/0. Immunity/Toxic. Desperate.
|12.5
|4
|3/6
|2/5
|0
| -4
|2
|0
|0
|0
|0
|
|-
|Baby bomb elf
|6
|1
|Devotion/1. Martyr/1. ''Natal explosion''. ''Small size''.
|3
|3
|1/2
|2/3
|0
|2
|6
|0
|0
|0
|0
|
|-
|Suicide spider
|16
|1
|Toxic/1. Target/+2. Rapidity. ''Suicide explosion''. ''Small size''.
|12.5
|5
|4/4
|2/3
|0
| -6
|0
|0
|0
|0
|0
|
|-
|-
|Human slave unchained
|Human slave unchained
|6
|6
|3
|2
|Devotion/1. Martyr/1.
|Devotion/1. Martyr/1.
|10
|10
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|54
|54
|1
|1
|Immunity/Toxic. Dreadful. Hard-boiled. Sequence. ''Large size''.  
|Dorsal blades/2 additional Attacks (STR 6). Immunity/Toxic. Dreadful. Hard-boiled. Sequence. ''Large size''.  
|12.5
|12.5
|2
|2
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| -7
| -7
|0
|0
|0
|0
|0
|0
|
|-
|Spider Executor
|36
|1
|Dorsal blades/2 additional Attacks (STR 6). Immunity/Toxic. Toxic/1. Assassin. ''Large size''.
|15
|4
|5/6
|3/5
|0
| -6
|3
|0
|0
|0
|0
Line 122: Line 258:
This ability does not work when the fighter who has it acts as a substitute for a war machine and that his TIR is used for a shot of the machine.
This ability does not work when the fighter who has it acts as a substitute for a war machine and that his TIR is used for a shot of the machine.
|-
|-
|Aiming
|Bull’s-eye
|A fighter with this ability benefits from the bonus of Still Shot (see XIII-A-8, page 69) even if he moves during the turn (before or after the shot).
|A fighter with this ability benefits from the bonus of Still Shot (see XIII-A-8, page 69) even if he moves during the turn (before or after the shot).
|-
|Natal explosion
|A Baby Elf Bomb can be carried by a friendly or enemy fighter. It can be picked up or dropped without counting as an action during the carrier's movement.
If 1 Baby Elf Bomb is carried by a fighter, nothing else can be carried by the fighter.
After the Baby Elf Bomb has been moved or dropped on the ground, at the very beginning or end of a Close Combat phase you can designate it to be detonated.
Any combatant in contact, friend or enemy, must roll 1D6, if the result is <3, the fighter remarks the beginning of the explosion and can try to run away (Disengage/6).
If the result is >2, the Baby Elf Bomb is disintegrated in an explosion and cannot return to play in any way.
All fighters, friend or enemy, who are in contact with a disintegrating Baby Elf Bomb receive a roll of Wounds (FOR=5).
|-
|Suicide explosion
|After its movement, at the very beginning or at the end of a close combat phase, you can designate a suicide spider and sacrifice it. It disintegrates in a powerful explosion and cannot return to play in any way.
All fighters, friendly or enemy, within 5cm of a disintegrating suicide spider receive a Wound roll (FOR=4).
|-
|Circle of influence/X
|At the beginning of the strategic phase, the miniature gains DIS+1 (maximum: +3) for every 2 friendly fighters within X cm.
|-
|Sacrifice
|When the fighter receives a Wound roll, he can designate a friendly fighter of his faction within 5cm (no line of sight is necessary) with one of the skills below:
"Devotion/X".
"Martyr/X".
"Sacrifice" can only be used if the friendly fighter's Strategic Value is strictly lower than the target's on the Wound roll.
If the sacrificed combatant was routed, he is immediately and automatically rallied.
|}
|}


Line 133: Line 300:
!State
!State
!Winner
!Winner
!Notes
!Resume
|-
|0
|Dirz-1
|Orcs of BOK-1
|Completed
|Orcs of BOK-1
|Turn 2: Orcs of BOK-1 win the INI, 1 Jackal Tracker charge 1 Dirz Crossbowman through the spell Kiss of the Earth (range=40cm), kill him (6-6) and pursuit on 2nd Dirz Crossbowman in Light Wound. The Centurus Clone could not help them because its base is too big and it did not have the range to go around the little forest.
 
Turn 3: ...
|-
|-
|1
|1
|Cadwallon-1
|Cadwallon-1
|Orcs of BOK-1
|Akkyshan-1
|Completed
|Completed
|Orcs of BOK-1
|Akkyshan-1
|Turn 2: Wandering knight charges Holok, hand to hand combat, he ended up in serious and Holok in light thanks to his Arcanum which offers him Res+2.
|Turn 2: Carrache kill the Suicide spider with 2 shoots.
 
Turn 3: Orcs of BOK-1 win the INI at the right time, 1 Jackal Tracker charge 1 Deserter through the spell Kiss of the Earth (range=40cm), kill him and pursuit on 2nd Deserter in Light Wound, The Headsman contact him because she did not see him hidden by the 2nd Deserter.
 
Carbon, who was protected by the Gift of mirage (Dis=11) spell the previous turn, shoots the Nomad (Serious Wound) and Orphan of Avagddu (Light Wound), then is charged by the Nomad.
Orphan of Avagddu does not transform, roll=2. Then she engages Holok for help the Wandering knight.
 
Inspired Shaman heals Holok's light, then uses the Vortex of Quartz spell on Orphan of Avagddu and gives him a light which allows him to transform into Fury of Avagddu and becomes a serious.
 
The second Jackal Tracker will help Carbon against the Nomad.
 
The Jackal Tracker wins INI and his attck against The Headsman, (4+4) inflicting a serious wound.
The Deserter attacks Jackal Tracker and makes an exceptional wound (6+6) killing him.
 
Carbon and 2nd Jackal Tracker win INI, the Nomad, in serious wound, is forced to defend the first attack made by Carbon, successful defense and dies under the blows of the Jackal Tracker.
 
Orphan of Avagddu tries a warrior fury but she lost INI and takes a critical wound which finishes her off, she dies without being able to do any of the 3 attacks she had. The attack of the knight in grave is easily parried.
 
Turn 4:
The Deserter shoot on 2nd Jackal Tracker and inflicting a serious wound.
 
Inspired Shaman heals 2nd Jackal Tracker and boost his movement.
 
Carbon shoot on the Deserter, the shot deviates 10cm and hits also The Headsman. Partially under the impact zone, the STR boosted to 8 with FROUF, will only add +4. This shoot inflicts a serious wound to the Deserter and stunned to The Headsman.
 
The 2nd Jackal Tracker charge The Headsman.


The end of Cadwallon is near...
...


The 2nd Jackal Tracker attacks The Headsman makes an exceptional wound (6+6) and killing him. He pursuits on The Deserter, attacks, inflicting a serious wound and killing him.
The akkyshan are good for now, without magic spell.


Holok attacks the Wandering knight with Master-strike/2, success, (2+9->2) inflicting a serious wound and kill him.
I modified the ogre slave because it had too many dice with the Dorsal Blade equipment and the War Fury ability, and I did not use it in this game.


The orcs are not so bad with good troops for 24AP, Jackal Trackers, who attack well (5), defend well (5) and have a big strength (10).
After this game, the AP cost of Spider Executor was increased, so 1 Human slave unchained was removed in the army list.
|}
|}



Latest revision as of 08:38, 21 April 2023

Armies List : 200 AP - Rules : Confédé

Like a chess game I do solo games to test Akkyshan armies lists

Cadwallon-1
Unit Base point Quantity Abilities Mov Ini Att/Str Def/Res Aim Cou-Fear Dis Pow Faith Aim Str Aim Range Other
Carrache the Bomblayer 59 1 Minelayer. Target / +3. Aim. (Artefact/2, Counter-Attack, Master Strike/0, Sequence/2, Quick reloading/1, Assault fire, Aiming) 10 4 3/4 3/5 5 4 5 0 0 6 25-50-75
Doghandler 28 1 Ruthless. Brutish Charge. War Cry/6. Hard-Boiled. 10 3 3/8 3/6 0 4 3 0 0 0 0
Molosser of the Militia 8 3 Slave/Dogmaster, Bestial charge, Hard-boiled. Small size. 10 2 2/4 1/4 0 4 0 0 0 0 0
Henchman 13 2 Brutal. Mercenary. 10 3 4/5 3/5 0 4 2 0 0 0 0
Cadwë Minotaur Maid 62 1 Brutish Charge. Ruthless. Cure/4. 12.5 3 5/10 3/10 3 -7 1 0 0 7 20-35-45
Akkyshan-1
Unit Base point Quantity Abilities Mov Ini Att/Str Def/Res Aim Cou-Fear Dis Pow Faith Aim Str Aim Range Other
Drisalia, Mantis champion 40 1 Toxic/2. Immunity/Toxic. Desperate. Circle of influence/10. Sacrifice. 12.5 5 4/8 3/6 0 -6 5 0 0 0 0
Mantis 18 2 Toxic/0. Immunity/Toxic. Desperate. 12.5 4 3/6 2/5 0 -4 2 0 0 0 0
Baby bomb elf 6 1 Devotion/1. Martyr/1. Natal explosion. Small size. 3 3 1/2 2/3 0 2 6 0 0 0 0
Suicide spider 16 1 Toxic/1. Target/+2. Rapidity. Suicide explosion. Small size. 12.5 5 4/4 2/3 0 -6 0 0 0 0 0
Human slave unchained 6 2 Devotion/1. Martyr/1. 10 3 2/3 2/4 0 4 0 0 0 0 0
Ogre slave 54 1 Dorsal blades/2 additional Attacks (STR 6). Immunity/Toxic. Dreadful. Hard-boiled. Sequence. Large size. 12.5 2 5/11 4/9 0 -7 0 0 0 0 0
Spider Executor 36 1 Dorsal blades/2 additional Attacks (STR 6). Immunity/Toxic. Toxic/1. Assassin. Large size. 15 4 5/6 3/5 0 -6 3 0 0 0 0
Special Abilities
Ability Description
Quick reloading A fighter with this ability can decide to take an extra shot during his activation. In order to use this ability, the fighter must not perform any actions other than shooting during his activation. When using this ability, the fighter loses -1 in Fire.

The shots are resolved in their entirety (choice of target, shooting test, wounding roll), one after the other, and can be directed at different targets. Only one additional shot per fighter is allowed during the same activation thanks to this ability, but it can be combined with any other effect (equipment, spell, miracle, ability, etc...) allowing the fighter to make additional shots. This ability does not work when the fighter who has it acts as a substitute for a war machine and that his TIR is used for a shot of the machine.

Bull’s-eye A fighter with this ability benefits from the bonus of Still Shot (see XIII-A-8, page 69) even if he moves during the turn (before or after the shot).
Natal explosion A Baby Elf Bomb can be carried by a friendly or enemy fighter. It can be picked up or dropped without counting as an action during the carrier's movement.

If 1 Baby Elf Bomb is carried by a fighter, nothing else can be carried by the fighter.

After the Baby Elf Bomb has been moved or dropped on the ground, at the very beginning or end of a Close Combat phase you can designate it to be detonated. Any combatant in contact, friend or enemy, must roll 1D6, if the result is <3, the fighter remarks the beginning of the explosion and can try to run away (Disengage/6).

If the result is >2, the Baby Elf Bomb is disintegrated in an explosion and cannot return to play in any way.

All fighters, friend or enemy, who are in contact with a disintegrating Baby Elf Bomb receive a roll of Wounds (FOR=5).

Suicide explosion After its movement, at the very beginning or at the end of a close combat phase, you can designate a suicide spider and sacrifice it. It disintegrates in a powerful explosion and cannot return to play in any way.

All fighters, friendly or enemy, within 5cm of a disintegrating suicide spider receive a Wound roll (FOR=4).

Circle of influence/X At the beginning of the strategic phase, the miniature gains DIS+1 (maximum: +3) for every 2 friendly fighters within X cm.
Sacrifice When the fighter receives a Wound roll, he can designate a friendly fighter of his faction within 5cm (no line of sight is necessary) with one of the skills below:

"Devotion/X".

"Martyr/X".

"Sacrifice" can only be used if the friendly fighter's Strategic Value is strictly lower than the target's on the Wound roll.

If the sacrificed combatant was routed, he is immediately and automatically rallied.

Simulated games
Player 1 Player 2 State Winner Resume
1 Cadwallon-1 Akkyshan-1 Completed Akkyshan-1 Turn 2: Carrache kill the Suicide spider with 2 shoots.

...

The akkyshan are good for now, without magic spell.

I modified the ogre slave because it had too many dice with the Dorsal Blade equipment and the War Fury ability, and I did not use it in this game.

After this game, the AP cost of Spider Executor was increased, so 1 Human slave unchained was removed in the army list.

Simulated games screens
Screen1 Screen2
Simulation N°1 - 1 - Turn 4
Simulation N°1 - 2 - Turn 4