Difference between revisions of "Self-Destruction"

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<tabs name="Guild of Cartomancers">
<tabs name="Chief Servant Ogres">
<tab name="Front">[[File:Card_cadwallon_chiefservantogres.png|thumb|Guild of Cartomancers]]</tab>
<tab name="Front">[[File:Card_cadwallon_chiefservantogres.png|thumb|Chief Servant Ogres]]</tab>
<tab name="Back">[[File:Card_cadwallon_chiefservantogresback.png|thumb|Guild of Cartomancers]]</tab>
<tab name="Back">[[File:Card_cadwallon_chiefservantogresback.png|thumb|Chief Servant Ogres]]</tab>
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Latest revision as of 20:24, 26 July 2022


Chief Servant Ogres
Chief Servant Ogres

The following is pulled from pg 18 of Cry Havoc 3 Gaming Aid.

Like all members of their race, the chief servant ogres don't have an instinct for self-preservation. They carry powerful explosives onto the battlefield and don't hesitate to blow themselves up if this is required by the situation.


Self Destruction: If a Chief Servant Ogre is Critically Wounded, then he can be sacrificed in a monumental explosion. This action is announced and carried out instead of one of the ogre's hand-to-hand combat attacks (if he has at least one available). He is killed outright and cannot return to the game in any way, whatsoever. All miniatures standing within 5 cm or less of him suffer a Damage Roll (STR 6).