Selenite

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(Passive)

Selenites master Water in addition to the Elements that they can call on. They are also endowed with the <Alliance / Wolfen> ability. Furthermore, they benefit from mysterious gifts whose nature depends on the phases of Yllia, the moon in the world of Confrontation. At the beginning of the game, the player controlling the Selenite must roll 1D6.

Depending on the result, he benefits from certain bonuses until the end of the game:

  • 1 or 2 Lunar crescent: No modifier.
  • 3 or 4 Half moon: +1 in INI.
  • 5 Gibbous moon: +1 in COU/FEAR and DIS.
  • 6 Full moon: <Possessed> or <Born Killer> ability and +1 in POW or +1 in DIS.