Regeneration / X

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Revision as of 19:36, 12 July 2022 by Krillion the librarian (talk | contribs) (Created page with "Category:Abilities (Passive) During every maintenance phase 1d6 is rolled for every Wounded fighter who has Regeneration/X. On a result of X or higher the fighter’s Wo...")
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(Passive)

During every maintenance phase 1d6 is rolled for every Wounded fighter who has Regeneration/X. On a result of X or higher the fighter’s Wound level is improved by one degree.

Example: A Critical Wound becomes a Serious Wound.

If the test is successfully passed, then the fighter can immediately make another Regeneration / X test in the same conditions. However, whatever the result of this test, it does not cause a third attempt.

In no way can a fighter who was KILLED OUTRIGHT benefit from Regeneration / X, even if he is still on the battlefield thanks to a game effect of any kind (such as <Fierce>).