Difference between revisions of "Red Hot Cannonball"

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[[File:card_cadwallon_redhotcannonball.jpg|thumb|Red Hot Cannonball]]
[[File:card_cadwallon_redhotcannonball.jpg|thumb|Red Hot Cannonball]]


''The fire support joins his thumbs and forefingers to form a circle. Once the incantation uttered, a deafening explosion is heard and a magic cannonball is fired from of this imaginary muzzle.''


'''2 Fire''' [[File:managem_fire.png|20px]]
'''4 Fire''' [[File:managem_fire.png|20px]]


'''Path''': Reseved to [[Cadwë Undertaker]]
'''Path''': Reseved to [[Fire Support Goblin]]


'''Range''': 30 cm
'''Range''': 20 cm


'''Difficulty''': 6
'''Difficulty''': 6


'''Duration''': End of the round
'''Duration''': Instantaneous


'''Area of Effect''': One enemy fighter
'''Area of Effect''': Fighter targeted


'''Frequency''': 2
'''Frequency''': 1


'''Intensity''': 3
'''Intensity''': 3


'''A.P.''': 12
'''A.P.''': 10
 
 
The choice of this spell's target is done as for perforating artillery shooting. The range chose is always 20 cm. If the incantation is a success, the targets suffer a Damage Roll (STR 6).
 
 
Any target who does in fact suffer a Damage Roll, then suffers a second Damage Roll (STR 3). For resolution of the second Damage Roll, the target's RES is worth 0.

Latest revision as of 19:08, 7 June 2022


Red Hot Cannonball

The fire support joins his thumbs and forefingers to form a circle. Once the incantation uttered, a deafening explosion is heard and a magic cannonball is fired from of this imaginary muzzle.

4 Fire Managem fire.png

Path: Reseved to Fire Support Goblin

Range: 20 cm

Difficulty: 6

Duration: Instantaneous

Area of Effect: Fighter targeted

Frequency: 1

Intensity: 3

A.P.: 10


The choice of this spell's target is done as for perforating artillery shooting. The range chose is always 20 cm. If the incantation is a success, the targets suffer a Damage Roll (STR 6).


Any target who does in fact suffer a Damage Roll, then suffers a second Damage Roll (STR 3). For resolution of the second Damage Roll, the target's RES is worth 0.