Difference between revisions of "Minor Teleportation"

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'''2''' [[File:managem_earth.png|20px]]
'''2''' [[File:managem_air.png|20px]]


'''Path''': Shamanism, Typhonism
'''Path''': Shamanism, Typhonism
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This spell can only be cast if the magician is free of any opponents. Once the spell is successfully cast, the player selects a point on the battlefield that is within 30 cm or less of the magician. The magician must have a line of sight onto this point on the ground. The magician’s miniature is placed onto the selected point.
This spell can only be cast if the magician is free of any opponents. Once the spell is successfully cast, the player selects a point on the battlefield that is within 30 cm or less of the magician. The magician must have a line of sight onto this point on the ground. The magician’s miniature is placed onto the selected point.


This exceptional movement does not allow him to come into contact with an opponent. Futhermore, it does not count as an action, so the magician can still move in the usual way if he hasn’t done so yet.
This exceptional movement does not allow him to come into contact with an opponent. Furthermore, it does not count as an action, so the magician can still move in the usual way if he hasn’t done so yet.

Latest revision as of 19:03, 26 August 2022


Minor Teleportation


2 Managem air.png

Path: Shamanism, Typhonism

Range: Personal

Difficulty: 9

Duration: Instantaneous

Area of Effect: One friendly fighter

Frequency: 1

Intensity: 2

A.P.: 13

This spell can only be cast if the magician is free of any opponents. Once the spell is successfully cast, the player selects a point on the battlefield that is within 30 cm or less of the magician. The magician must have a line of sight onto this point on the ground. The magician’s miniature is placed onto the selected point.

This exceptional movement does not allow him to come into contact with an opponent. Furthermore, it does not count as an action, so the magician can still move in the usual way if he hasn’t done so yet.