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[[File:card_tirnabor_mechanicalfrenzy.jpg|thumb|Mechanical Frenzy]] | [[File:card_tirnabor_mechanicalfrenzy.jpg|thumb|Mechanical Frenzy]] | ||
''Magicians that master the Path of the Forge have long known that machines have a conscience.'' | |||
''By whispering a secret formula, the Magician awakens then machine's warrior soul, for the better or for the worse. It then starts shaking and grumbling violently, possessed by the desire to win.'' | |||
''Unfortunately, it is not because machines can go into a frenzy that they have a survival instinct...'' | |||
'''3 Earth''' [[File:managem_earth.png|20px]] | |||
'''Path''': Forge | |||
'''Range''': Contact | |||
'''Difficulty''': 8 | |||
'''Duration''': Until end of game | |||
'''Area of Effect''': One figurine | |||
'''Frequency''': 1 | |||
'''Intensity''': 2 | |||
'''A.P.''': 21 | |||
Mechanical Frenzy increases steam equipment's output in a rather... anarchic manner. Under this spell's effect, a fighter may roll his Pressure Rolls again on 6. | |||
In return, an Incident happens on a result of 1 or 2, even after having re-rolled a 6. | |||
[[Category:Forge]] |