Horde: The Tribe of the Behemoth

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The tribe of the Behemoth can be played in Confrontation and in Rag'Narok by respecting the following rule modifications. Three cards supplied with this issue of Cry Havoc! (vol 2) present the characteristics and abilities of three Characters of the tribe of the Behemoth: Vijkhal the Brave, Tumahk, The Voice of the Wind, and Kolghor. The profile card of the troll of the Behemoth is also provided.

Horde: The Tribe of the Behemoth
Horde: The Tribe of the Behemoth (pg 2)

The tribe of the Behemoth has no contact with the orcs of Bran-O-Kor. To play using an army of this clan, all its fighters must come from the clan of the Behemoth. They cannot benefit from any allies or be played as allies of another army (not even of an army of orcs of Bran-O-Kor), or hire mercenaries. The only exception to this rule concerns orcs of the clan of trackers of Bran-O-Kor, including Carbone. These can be played as allies of the tribe of the Behemoth in the usual way.

An orc can be turned into a fighter of the tribe of the Behemoth at an additional cost of 3 A.P. (The additional cost of the tribe's Characters is already included in the value indicated on their reference cards.

The following types of fighters cannot join the tribe of the Behemoth: Orc of Bran-O-Kor Characters Brontops Riders Animistic Shamans on Brontops

On the other hand this tribe e has built strong relations with the trolls that already lived in the mountains on their arrival. The trolls of the Behemoth are considered to be full-fledged members of the tribe and are therefore counted as allies. They can benefit from the leadership of orcs of the Behemoth as well as from the "Mountaineer" aptitude. They have also been converted to the orcs' cult by the keepers of the Tree-Spirit and are therefore counted when calculating their temporary faith.

Yet they are not orcs and are therefore not affected by effects that only affect orcs.

The trolls of the Behemoth can only fight as part of an army of orcs of the Behemoth.

Tribal Particularities

All orcs of the tribe of the Behemoth as well as the trolls of the Behemoth who fight by their sides benefit from the following special rule:

Mountaineer: This rule only applies if the army of the Behemoth includes a standard-bearer, a musician and a Character endowed with the "Leadership" ability. The effect applies even if this war staff's members are not within leadership range of each other at the end of deployment.

At the end of the approach phase, after all miniatures, even scouts, have been deployed, all of the tribe of the Behemoth's fighters can march. This free movement can allow a fighter to leave his deployment zone. It can also bring him into charging range of an enemy, but not into base-to-base contact with one.

The orcs of the tribe of the Behemoth are also endowed with the "Endurance" ability in addition to those they already have:

Endurance: Accustomed to the icy cold, the orcs of the Behemoth are very resistant to pain.

  • In Confrontation they ignore the penalties bound to Light Wounds. They suffer the penalties bound to being Stunned and to Serious and Critical Wounds in the normal way.

In addition to this the trolls of the Behemoth benefit from the following aptitude:

The Bone Grinders: At the beginning of the battle each troll can, if they player controlling him wishes, pick up a stone in order to throw it into the face of the first enemy fighter to come along. This stone is represented by a counter placed on the troll's base. As long as he is carrying this stone his MOV rate is reduced by 2.5. The troll can nevertheless rid himself of this stone at the moment that he is activated if the player controlling him wishes.

A troll carrying a stone can throw it during any firing phase. The stone has a range of 10-15-30 cm and a STR of 9, and the troll has an AIM rate of 2. This shot is considered to be heavy artillery fire and all rules concerning firing (counter-charge firing, precision firing, etc.) apply in the usual way.

Once the troll has thrown the stone or gotten rid of it in order to advance faster, he concentrates fully on the battle and cannot pick up other stones.