Difference between revisions of "Horde: The Tribe of the Behemoth"

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The Warriors that the orcs of Bran-Ô-Kor call "[[Amok Slayers]]" are called "[[Warriors of Stone]]" by the members of the tribe of the Behemoth. They benefit from the following special capacity instead of the "[[Amok Flail]]."
The Warriors that the orcs of Bran-Ô-Kor call "[[Amok Slayers]]" are called "[[Warriors of Stone]]" by the members of the tribe of the Behemoth. They benefit from the following special capacity instead of the "[[Amok Flail]]."


The Warriors of Stone:
'''The Warriors of Stone''':
*In Confrontation, when a warrior of stone charges an opponent, the latter is now Stunned until the end of the round. This effect does not apply to simple engagements. When a warrior of stone is charged he does not suffer charging penalties. If the warrior of stone is charged a second time during the same round or by several opponents at the same time, then only the charging penalty is applied.
*In ''Confrontation'', when a warrior of stone charges an opponent, the latter is now Stunned until the end of the round. This effect does not apply to simple engagements. When a warrior of stone is charged he does not suffer charging penalties. If the warrior of stone is charged a second time during the same round or by several opponents at the same time, then only the charging penalty is applied.


==The Patrollers of the Behemoth==
==The Patrollers of the Behemoth==
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Instinctive magic is an innate characteristic among the orcs. However, the mystic warriors of the tribe of the Behemoth haven't developed the same bond with they adopted homeland; they benefit from the following aptitude instead of the "[[Blood of Bran-Ô-Kor]]."
Instinctive magic is an innate characteristic among the orcs. However, the mystic warriors of the tribe of the Behemoth haven't developed the same bond with they adopted homeland; they benefit from the following aptitude instead of the "[[Blood of Bran-Ô-Kor]]."


Mystic Inspiration: At the beginning of any round, before making the Tactical Roll, any mystic warrior of the tribe of the Behemoth can make use of this aptitude. The player controlling him then rolls 1d6. The roll of the die can be neither cancelled nor modified by any game effect. Depending on the result, the player gets a certain number of counters that can be used to improve the mastery of his spells as if they were mana gems. These counters cannot be used in any other way.
'''Mystic Inspiration''': At the beginning of any round, before making the Tactical Roll, any mystic warrior of the tribe of the Behemoth can make use of this aptitude. The player controlling him then rolls 1d6. The roll of the die can be neither cancelled nor modified by any game effect. Depending on the result, the player gets a certain number of counters that can be used to improve the mastery of his spells as if they were mana gems. These counters cannot be used in any other way.


1-2: 1 counter; 3-4: 2 counters; 5-6: 3 counters
'''1-2''': 1 counter; '''3-4''': 2 counters; '''5-6''': 3 counters


These counters cannot be kept from one round to the next. The unused ones disappear at the end of the round after the Mana Recovery Roll. These counters do not count in the magician's mana reserve.
These counters cannot be kept from one round to the next. The unused ones disappear at the end of the round after the Mana Recovery Roll. These counters do not count in the magician's mana reserve.
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They don't have access to artifacts reserved to the faithful of the cult of Jackal.
They don't have access to artifacts reserved to the faithful of the cult of Jackal.


The keepers of the Tree-Spirit: Like the Jackal Masters of Rites, they can choose their Aspects between the two following configurations:
'''The Keepers of the Tree-Spirit''': Like the Jackal Masters of Rites, they can choose their Aspects between the two following configurations:


*Creation/1. Alteration/0. Destruction/1.
*Creation/1. Alteration/0. Destruction/1.
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The effect varies depending on the type of warrior selected:
The effect varies depending on the type of warrior selected:


*Warrior of the Wind: INI+1 until the end of the round.
*'''Warrior of the Wind''': INI+1 until the end of the round.
*Warrior of Stone: Gets the "Fierce" ability until the end of the round, but he is obligated to use War Fury until the end of the round.
*'''Warrior of Stone''': Gets the "Fierce" ability until the end of the round, but he is obligated to use War Fury until the end of the round.


Vijkhal the Brave is a warrior of stone champion and benefits from their aptitude. Tumahk is a keeper of the Tree-Spirit champion, benefits from their aptitude and can choose two miracles when the armies are being built. However, his aspects are set.
'''Vijkhal the Brave''' is a warrior of stone champion and benefits from their aptitude. '''Tumahk''' is a keeper of the Tree-Spirit champion, benefits from their aptitude and can choose two miracles when the armies are being built. However, his aspects are set.

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