Difference between revisions of "Goblins of No-Dan-Kar & Ûraken"

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[[Category:Armies]]
[[Category:Armies]]
[[File:Art goblin deuterium.jpg|Goblin of No-Dan-Kar temp pic. Please someone replace me.|thumb|215x215px]]
[[File:Art goblin deuterium.jpg|Goblin of No-Dan-Kar temp pic. Please someone replace me.|thumb|215x215px]]
Test faction page to get an example ready for other armies. Something, something, something, something, something. Something. Words here. Yep. Probably stuff about the army in general like an overview. Idk. Is this enough to test this page yet?
When dealing with goblins one should never trust appearances. Their prolific race has multiplied all over Aarklash. Wherever you may go, they will already be there before you. When anger takes hold of them, they gather and swarm over their enemy.
 
A very long time ago the goblins were the Dwarves of Tir-Nâ-Bor's slaves. At the calling of the god Rat they fled while causing indescribable panic. So they founded an empire in the swamps of No-Dan-Kar and then spread all over the continent.
 
Among the goblins there are an impressive number of inventors. Their species is divided into a multitude of tribes of which most would have a hard time naming their emperor, Izothop.
 
Scattered, the goblins are a nuisance. United under a common language and under the same banner, they become a scourge.


==Lore==
==Lore==
What about the goblin mutants? You're a goblin mutant
What about the goblin mutants? You're a goblin mutant
==Faction Overview==
The goblin army features extreme versatility. With a high number of models often fielded, goblins will almost certainly outnumber their opponent. They have above average initiative and strong and cheap characters and mystics. The army features racial abilities to either enhance its numbers (reinforcement) or to enhance its survivability (survival instinct). However, the army does not have high statistics in any category other than initiative, and goblin players should expect wacky shenanigans and a lot of death in the games they play.
<u>Advantages</u>
* Wide variety of profiles
* High numbers army that can overwhelm an opponent/capture objectives
* Cheap characters and mystics
* High Initiative
<u>Weaknesses</u>
* Low statistics means goblins are going to be behind in almost every fight
* The army will lose a lot of goblins in its march to victory
* Collecting the army will require a large number of models to buy to field a solid list


== Factions==
== Factions==
21

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